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MagicaCSG Beta 0.5.3: Array Duplication

You are able to apply array/radial duplication to the following primitives in extrude/revolve/torus modes:

You can find the settings at the bottom of the stroke panel.

You may need to increase the volume resolution to improve the quality when you increase the array count.

Half/Bevel/Hole/Curved Boundary can also be applied to each primitive in the array,

Array duplication works for asymmetrical shapes (triangle, pentagon, etc.) but requires more computation than symmetric shapes.

Radial array duplication only works for symmetric shapes (isosceles triangle, rhombus).

[Demo]

https://www.patreon.com/posts/magicacsg-array-112461833

https://www.patreon.com/posts/magicacsg-radial-113018370

[Download Link]

For beta users only:

https://drive.google.com/file/d/1udvN6aCUNhGHbjBLPzQ6Ovipiu9GgaoI/view?usp=sharing

MagicaCSG Beta 0.5.3: Array Duplication MagicaCSG Beta 0.5.3: Array Duplication

Comments

Heatsinks! Picket fences! Picket fences with heatsinks! Here I come!!!!

moat

Oh, weird! You're absolutely right. I tried that because I use that feature for whole strokes, but somehow it didn't seem to work at first. But I definitely see it working now.

Mike Clifton


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