MagicaCSG Feature: Array Duplication
Added 2024-09-20 23:27:38 +0000 UTCIn the next prototype/beta update, you'll be able to apply array duplication to the following primitives in extrude/revolve/torus modes:
Cube
Sphere
Cylinder
Polygon
2D Triangle/Quad
You'll be able to adjust array size and spacing (percentage of shape size).
Half/Bevel/Hole/... can also be applied to each primitive in the array,
UI still needs some work.
Note that this feature works for asymmetrical shapes (triangle, pentagon, etc.) but requires more computation than symmetric shapes.
Comments
Hi Stu, thanks for your support these years. Unfortunately, I didn't have time/resources to work on the port these days (including the development of mv). If you leave this platform and can still be contacted via the email address, I can inform you and send you a copy when a ported beta becomes available to the public.
ephtracy
2024-09-29 19:51:12 +0000 UTCHi, I’ve been a member for two years now without being able to use the app, as I’m on Mac. Been really hoping a Mac version would be coming, as I enjoy Magica Voxels on Mac, and I wanted to show my support. Probably going to have to drop my membership soon though if it’s not going to happen.
Stu Maschwitz
2024-09-27 18:29:04 +0000 UTCcurrently it's only for regular arrays but you can use two interleaved arrays with doubled vertical spacing and horizontal offsets.
ephtracy
2024-09-21 09:42:09 +0000 UTCThis very useful! Could there be an offset slider to get every other row staggered?
Mikko Sinisalo
2024-09-21 09:24:12 +0000 UTC