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MagicaCSG Demo: Add/Remove Control Points in Polygons/Polylines

Change to the same method used in Swept Splines to add/remove points in Polygons/Polylines:

Comments

Oh dang...OKAY this is gonna seriously be awesome. Finally, we can have more than 4 points on a complex geometry. Kind of magica dream come true. Will you be able to taper at both ends on polylines? I noticed activating Z or Y no longer causes it to taper at both ends like it used too. Control point doesn't seem to work on poly lines or shapes either.

Immortal Turk

it requires C1 continuity for control point sizes (currently it's C0). need some research for that.

ephtracy

🤩 Your development pace is impressive. 💪 Will you also include two-directional tapering? (both outer ends) That would be very useful too. Ideally with positive and negative values, so the outer ends can also be thicker than the center of a line.

Metin Seven


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