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Bert Verwaest from patreon
Bert Verwaest

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Which city map style do you prefer?

OPTION 1: Isometric map of city with smaller maps of select locations

PRO:

CON:

OPTION 2: Seamless map released in parts

PRO:

CON:

Comments

a benefit of option 1 is potentially different internal layouts for the same buildings, allowing different functions.

Brent Greenhalgh

Option 1 for big city maps (preferably without the giant lettered circles) and option 2 for the occasional small villages and towns.

Brent Greenhalgh

I like both options and want both of it, but I vote for option 1 because it's faster do release.

Claus Tessmann

I like having the flexibility of random alleys/streets that can be incorporated for little side encounters, or ad-libbed stuff. Plus having the focused maps on specific buildings or maybe like... city blocks?... makes it easier to scale. I might suggest adding in some generic focused maps with option 1 that aren't tied to an exact point on the isometric view. Like a wharf, a set of alleyways, a bit of the sewers, a generic low end and upscale house, etc. That would really, imo, be a full package of a ready to use city map.

Michael Plowden

Is there an option 3 where you would be willing to do both? If it’s a smaller village with not as many buildings of significance, isometric with just a few buildings blown out would be perfect. But if you’re up for tackling a larger settlement than option two with splitting a whole town into parts would be great. Both look amazing though, you’re art style is super fun and I love using your maps

Jason Poirier

I think the first one allows more for larger, more believable cities and towns. Once you get to a certain scale, it becomes a much bigger chore to simply navigate a city map on a VTT when every single part is detailed, let alone be the DM setting it all up. The first option allows the important areas to have maps, and for DMs to put in new/unique areas that it's hard to include if the entire city is already mapped out square by square. Dynamic situations like, a player being pickpocketed, stumbling on a new shop they didn't notice before, or having the cityscape change in substantial ways are all easier with the first one as well, and I've found players to be more immersed with social encounters when they don't feel confined to the exact area they see on the map.

Smug A. Squid

Added a couple more pros/cons that might not reflect in the emailed post. Also forgot to change who can see the post. Sorry for the extra email to notify edits!

Bert Verwaest


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