Edit: I replaced the link above with the updated (now public) version of the video. Here's a link to the old, if you're curious. Thank you all for the helpful corrections and suggestions!
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Hey everyone,
Here is an early view of the next and final block collision video. Why make two videos solving one problem? Because the tactic here is delightful! It really shows how powerful analogies in math can be. We translate the question to one about light bouncing between two mirrors, which initially seems just as hard as the original question, but it lends itself to a wonderful shift in perspective that makes the answer pop right out. Also, it reinforces the main lesson I want with this whole sequence of how useful it can be to find the space which represents the states of your system.
At the moment, I don't really have an ending here, and I was hoping to elicit some thoughts from you all about what would be most interesting. Here are some things I'd like to further mention:
- This analogy with light, and the "illusory beam" which moves straight as the real one bounces was actually incredibly helpful in simulating the block collisions for large mass ratios, and I thought I might make a mention of how and why.
- Some people have wondered if the arctan approximation is actually good enough to ensure the answer always has the digits of pi. In fact, it's unknown! It seems almost certainly the case, but it relies on the fact that at no point in pis digits are the last half of them all 9's. This never happens as far as we've checked (some 100's of millions of digits, or wherever we are now), and seems exceedingly unlikely, but proving facts like this about pi (or most irrationals for that matter) turns out to be incredibly hard.
- The analogy with light also makes it easier to figure out the maximum clacking frequency. Maybe a good puzzle for the audience?
- I'm wondering if it's worth giving examples of how this idea applies to other reflection puzzles. For example, you're in the corner of a 10mx10m square room with a robot in the middle. All the walls are mirrors, and you have a laser with a range of 1000m (before the beam dies out). How many distinct angles could you aim the laser which result in the beam hitting the robot?
But on the other hand, this far into a single one-off topic, perhaps it's better to simply write these up for anyone curious, and focus video-making efforts onto new projects. Let me know your thoughts!
-Grant
3blue1brown
2019-03-18 20:53:28 +0000 UTCChris Jennings
2019-02-05 11:07:57 +0000 UTC3blue1brown
2019-02-05 03:44:35 +0000 UTC3blue1brown
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2019-02-05 02:00:46 +0000 UTCMax Goldstein
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2019-02-02 17:28:43 +0000 UTC3blue1brown
2019-02-02 17:28:21 +0000 UTCMax Goldstein
2019-02-02 07:15:07 +0000 UTC3blue1brown
2019-02-02 00:25:43 +0000 UTCAndré Mello
2019-02-01 22:28:49 +0000 UTCEvan Miyazono
2019-02-01 21:07:32 +0000 UTCKevin
2019-02-01 20:52:33 +0000 UTC3blue1brown
2019-02-01 19:11:22 +0000 UTC3blue1brown
2019-02-01 17:23:54 +0000 UTC3blue1brown
2019-02-01 17:21:08 +0000 UTC3blue1brown
2019-02-01 17:20:14 +0000 UTC3blue1brown
2019-02-01 17:18:31 +0000 UTC3blue1brown
2019-02-01 17:07:39 +0000 UTCKevin Iga
2019-02-01 16:13:48 +0000 UTCKevin Iga
2019-02-01 16:05:51 +0000 UTCKevin Iga
2019-02-01 16:05:12 +0000 UTCImre Polik
2019-02-01 14:15:56 +0000 UTCImre Polik
2019-02-01 14:13:34 +0000 UTCGabe
2019-02-01 12:56:04 +0000 UTCBrian Matthews
2019-02-01 08:22:12 +0000 UTCDaniel Armesto
2019-02-01 07:54:00 +0000 UTCGregor Shapiro
2019-02-01 07:26:20 +0000 UTCDavid Henderson
2019-02-01 07:19:47 +0000 UTCMax Fagin
2019-02-01 06:28:09 +0000 UTCGregor Shapiro
2019-02-01 05:51:05 +0000 UTC