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Steven Universe Rig Test

Taking a break is doing me some good, as it allowed me to do other things and get inspired, and I'm slowly working towards making a new Team Teen project as big as that of "Convergence at Gravity Falls". I just have to get the story fully planned out.

One of the biggest issues with working on Team Teen, is that even though I used character rigs, barely any of the assets created were reused. It was very inefficient and it made production slow and tedious.

I wasn't going to let that happen with the new project, so I'm taking some of the characters of old, and start working towards updating their rigs. When production starts, I can create a large library of limbs to reuse throughout the entire production. It'll be mostly notable on smaller details and facial features (like eyes, ears, noses, hair) to shave time off animating.

Granted, that doesn't mean the character animation will look like the pic above, I'll still have characters snap from pose to the other. As always, it's a case by case basis.

Steven Universe Rig Test

Comments

Toonboom seems great for that. I wonder if it has nodes to allow head turns to be done easily like they do with Moho.

Dtoons Productions

Really good test! I really need to get back to doing some ToonBoom tests. Making 2D characters move in 3 dimensions easily is such a challenge, and I want to keep experimenting on that.

Andrew Kaiko


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