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I've just started work on my 3rd commission project (this one for Asher, of his anthro fox character), and I'm starting to find areas where my workflow can definitely use improvement.

I started on his model during Saturday's stream, but I'm taking things a little slower than usual, trying to improve on my topology (laying out the geometry as cleanly and efficiently as possible).  I'm also looking to build reusable assets so that I don't need to repeat the same basic work on each new character I create, while still being able to make each new character unique.

So, I went back to basics on this one and studied how other artists approached character modeling.  I found some stuff I liked and tried to incorporate them into this model.  At the moment, this guy isn't Asher yet, but rather my best attempt at modeling an efficient and clean generic canine character.  I'm really happy with how he's coming out, and I think what I learned will definitely help me going forward!

I'm not implying there's anything wrong with my previous models BTW.  Favnir and Phastor's characters have provided a great learning experience, and are without a doubt some of my best modeling work.  The dragon wings were certainly a fun challenge for me XD

And now an update on Hit the Showers!  The rendering is about at the halfway point.  I've been rendering continuously for a few weeks now, and it has a few weeks more to go.  The second GPU is making a huge difference, along with some optimization techniques that I've been discovering along the way.  So yea, that project is proceeding along very well =)

Enjoy!

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