Finally back from the comic con, and now I can continue the challenge >___<
I also still need to finish Seaz's character pages, hopefully coming this week.
Weapon (Scimitar), rare (requires attunement)
This sword is created using the horn of Zhemnya, a large angler fish-like creature living on the ethereal plane's border. It hunts by slipping in and out between the ethereal and material planes, preying on living creatures. The beast is accompanied by a swarm of serpentine creatures called the Silent Serpents, who feed on the Zhemnya’s prey’s life essence. They also have a unique taste and can devour any noise around them, making Zhemnya a very stealthy apex predator. By utilizing the unique energy emitted by a Zhemnya’s horn, the sword can imitate the same signal that Zhemya produces to lure Silent Serpents toward the wielder and control them to some extent. But as a consequence, the wielder and their surrounding will be surrounded by absolute silence, and there’s a chance that the signal will also attract other Zhemnya.
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When you hit with this magical weapon, the target takes an extra 2d6 cold damage.
Sound Eater. When you attune to this weapon and at each dawn, the sword lure 1d4 number of the Silent Serpents, a snake-like creature who lives in the ethereal plane and are only visible during twilight. The serpents will swim around you, devouring any sound around you. While at least one of the serpents is present, you’re considered deafened and immune to thunder damage as the serpent consumes all sound around you. In addition, any noise you produce can only travel for 5 feet before it disappears.
Silent Feast. When holding this weapon, you can use a bonus action to command the serpent to devour all sound within a larger area centered on you. No sound can be created within or pass through a 5-foot-radius sphere time the number of serpents you have. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are deafened while entirely inside it. You can use a bonus action to command them to stop, but you have to roll DC 13 Animal Handling check when you do it. On a successful roll, all the serpent comes back to you. On a failed roll, you lose a 1d4 number of serpents.
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Ned Kelsey
2023-01-17 19:42:12 +0000 UTCZ3brim
2022-09-27 15:50:38 +0000 UTC