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Swordtember Day 21 - Decay

Honestly, I just love the 'Kodoku'/poison curse jar concept, so I'm using it for the weapon lore XD

Rattling Rot

Weapon (Longsword), very rare (requires attunement)
The Rattling Rot is a weapon created using a unique method. First, one must collect 1000 venomous snakes and put them inside an enclosed room or ‘pit’ along with a mix of herbs that would trigger them into a frenzy. Then you wait while the snakes attack and eat each other until there’s only one snake left, a process that could take years or even decades and has a low chance of success. But when you get one healthy survivor, you can use its body to make this sword while imbuing it with powerful necromancy magic while the snake is still alive. This dangerous weapon can inflict a powerful curse that will eat its victim's physical body and life force from the inside. But if they’re not careful, the merciless curse can also affect its user.
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You have a +2 bonus to attack and damage rolls made with this magic weapon. It deals an additional 1d10 necrotic damage, and your weapon attacks with this weapon score a critical hit on a roll of 19 or 20 on the d20.
Rotting Curse. Each time you hit a creature with a critical hit, the creature is inflicted with the Rotting Curse that eats its physical body and life force. You can roll a d6 to determine the effect.
1. The creature's movement speed is reduced by 10.
2. The creature gain 1 point of exhaustion. This curse bypasses the creature’s immunity to exhaustion conditions.
3. The creature’s Constitution score is reduced by 2
4. The creature’s Dexterity score is reduced by 2
5. The creature's Strength score is reduced by 2
6. The creature is poisoned for 1 minute. This curse bypasses the creature’s immunity to poisoned conditions. At the start of its turn, while it’s poisoned this way, the creature takes 1d10 necrotic damage. Each time you hit the same creature with a critical hit and get this effect again on the d6, the damage increases by 1d10.
This curse last until the creature finish a long rest or until it’s targeted by a remove curse spell or similar magic.
Double-Edged Curse. When you roll a natural 1 on your attack roll with this weapon. You’re also affected by the Rotting Curse. You must roll a d6 to determine the effect, but on a roll of 5 and 6, you’re not affected by the curse.
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Swordtember Day 21 - Decay Swordtember Day 21 - Decay Swordtember Day 21 - Decay Swordtember Day 21 - Decay

Comments

I guess putting the curse activation on critical makes it hard to utilize the curse even with extended crit. I didn't think about the long rest thing, since so far, it's rare for players to let their enemy escape XD the original intention is to inflict multiple effects when the user lands multiple crits in one encounter, and the decision to make it 'very rare' is because I think most items with extended crit range typically land around the rare-very rare category. Butcher's bib, which gives extended crit, is rare, so I thought that with added bonus to attack and damage, extra damage, and curse effect, it would bump such an item to very rare. perhaps changing it to expending charge + make a save instead of on crit might make the curse more useful since it trigger more often.

Sinlaire

I like this variable curse a lot, but I almost feel like this weapon might be a bit underwhelming for a very rare. <p style="color:#FF0000;">And I mean no offense by that be cause the design is good for a lower rarity. </p>It seems that at it's rarity, most of it's good features are from the standard bonuses (+2 bonus, extra damage die, and extended crit range) and not the curse. The curse being until long rests really puts a dampener on it's flavor and usefulness, since you can't predict what the curse will do when you land it 1 in 6 times (That Poison one is amazing but at something of a 1/60 chance of landing). The lore is awesome as expected and fits the very rare category, but think I would turn this down to a Rare item with maybe a smaller bonus to hit and damage die. OR I make the curse lasting and requiring curse removal for the lasting portions of it.

Ned Kelsey

I would like to see a kodoku but related to the arthopod armaments.

Vanilla Ice


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