Weapon (Greatsword)
The Grand Cross is a large greatsword with a blade made to resemble a dark, starry sky. It represents the Grand Cross constellation, a guiding light for northern hemisphere sailors. The weapon belonged to Lord Magnus Argenti, the Captain of the 21st Platinum Guard, who was renowned as one of the heroes that fought on the front line during the 1st Chaos Insurgency.
Lord Magnus was dubbed "The Midnight Hunter" for his masterful use of the Grand Cross's ability to fight extraplanar invaders during the war. Though he lost his life in the final battle at the Tierrian Plains, he is remembered as a hero who gave his all to protect the realm as one of the named heroes.
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This weapon has 3 charges and regains 1d4 expended charge daily at dawn.
The Grand Cross deals an extra 2d6 radiant damage on a hit. In addition, While holding this weapon, you can see and interact with any creature in the ethereal plane.
Extraplanar Hunter. When you hit an aberration, elemental, fey, fiend, or undead, the Grand Cross deals an extra 1d6 force damage, and the target can’t teleport, plane shift, or regain hit points until the end of its next turn. You can spend at least 1 charge to increase the force damage dealt. The damage is increased by 2d6 for each charge you spend.
Midnight Domain. As an action, you can spend 1 charge to create a sphere of dark starry night sky covering a 20-foot radius centered on a point within 60 feet of you. The sphere lasts for 1 minute or until you’re knocked unconscious or incapacitated. While inside the sphere, any aberration, elemental, fey, fiend, or undead will consider the area difficult terrain, and those types of creatures that rely on Darkvision to see are blinded. If an aberration, elemental, fey, fiend, or undead enter the sphere for the first time or start their turn inside the dome, they must make a Wisdom saving throw or take 2d6 force damage on a failed save. As a bonus action, you can move the dome up to 20 feet in any direction.
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13 Stellar Armament. As long as someone is attuned to the Phantasmagorical Planetaria, they or any creature of their choice that touches this item become attuned to it without taking up their attunement slot. The DC for this item’s ability equals 13 + the number of Stellar Armaments that are worn or carried. This item's charges are also increased by half the number of Stellar Armaments that are worn or carried, rounded down. Lastly, When there are 3 or more Stellar Armaments being worn or carried, the force damage dealt by Midnight Domain and when you spend 1 charge as part of Extraplanar Hunter ability is increased by 1d6.
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Alright, after this I'll start making a new item for this set, starting from the 1st Constellation~
Sinlaire
2023-02-28 05:18:49 +0000 UTCVanilla Ice
2023-02-28 03:55:41 +0000 UTC