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Bonus - No.51

A bit of a bonus for this month. This is a new character for a semi-westmarch D&D game I was recently invited to. Since I already made the illustration, I might as well share it with you all, along with stats, in case anyone wants to use them as an NPC or enemy. In the stats, No.51 is a level 11 character with seven levels in Soulknife rogue and four levels in the way of shadow monk. Credits to Curator Slime, whose idea of 'cosmic patterned slime' I borrowed for this character. >___<

PS: I just noticed at the end that No.51 cloaked figure kinda looks like a mini Hastur (King in Yellow)

No.51

Plasmoid - Soulknife Rogue/Way of Shadow Monk
No.51, often affectionately referred to as "Fifty" or "Fi," is an artificial lifeform, birthed in a glass tube by a pair of dedicated researchers. Among a multitude of subjects, they alone began to display promising sparks of sentience and intelligence. Over the years, they silently observed their creators at work, assessing their development and providing careful nurture. These two researchers gradually became akin to parental figures for No.51.
However, one day, the comforting routine abruptly ceased. Their creators, who used to diligently check on them every day, did not arrive. No.51 found themselves waiting, days morphing into weeks, weeks into months, and eventually years. With the passage of time, they developed sufficient strength and intellect to shatter their glass prison, venturing out into the unknown world with lingering questions about their creators' mysterious disappearance. They adopted the moniker "No.51", a text etched onto the foundation of their glass tube and the name their creators used to address them.
Stepping into society, No.51 was a novice, their understanding limited. This was until a band of thieves happened upon them. Recognizing No.51's unique abilities, they chose not only to exploit them but also to embrace them as a younger sibling, imparting various skills. Unfortunately, tranquility was shattered when a failed heist resulted in a raid on their hideout by town guards and mercenaries. Intent on preventing No.51's capture, they swiftly secured them in a barrel and thrust it into the sewers to facilitate an escape. By the time No.51 emerged, the group had vanished, their fate unknown to the bewildered life form. Alone once more, No.51 resolved to survive independently, taking on the roles of a mercenary and adventurer, driven by a quest for answers to their burgeoning questions.
In public, No.51 cloaks their form under a tattered mantle and swathes of bandages, projecting a humanoid shape suggestive of both elf and halfling, reminiscent of their creator's appearance. Despite their naivety, occasional obliviousness to social norms, and a child-like innocence, due to their unfamiliarity with societal constructs of 'good' and 'evil,' they can also display a chilling ruthlessness.
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Feel free to use them in your game or as your own character. You can also find the PSD files, PNG, and token in the attached file bellow.

Bonus - No.51 Bonus - No.51

Comments

Slime Shady is real!

ASP-Ian

In fact - do you have a link for the Curator you mentioned? I can't find anyone by the name of Slime, and I'd love to see their other concepts.

Alexander Kiker

I love this!! It's such a cool concept 🀩

Alexander Kiker


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