Character sprites are now higher resolution.
All animations are now procedural, based on math and logic.
Added body types (neutral, feminine, masculine) and weight range (40-80 kg). The video shows a feminine body type at 50 kg.
Procedural "physics" for breasts and hair.
Major improvements to the dialogue system.
Exhaustion state is back—when stamina hits zero, the character slows down, hunches over, and breathes heavily (not shown in the video).
Added different skin tones; overall customization is much broader.
The video is from a debug level. The tavern will be shown later. Tavern level is going to change slightly, and I will improve the sprites. Sex will also be procedural.
I’m not sure when this version will be released, but development won’t take much longer - I’ve almost finished everything I planned. The game’s pacing will slow down a bit, less rush
Catsly
2025-02-15 22:32:09 +0000 UTC