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Immobile eating

Hello everyone! Today's technical report is focusing on the new “Have a meal with someone” choice you get when immobile. So, what is it, how does it work, and why was it added?

(I’m going to go throw these questions in random order, cuz I’m just a rebel like that)

So, why was such a system added? Well, when you're an immobile blob walking down to the dining hall is really out of the question, so the problem is how can the player fatten up themselves and NPC’s at the same time? Well the solution was to just eat in the bedroom, not really a complex problem but asking only two questions seemed kind of lame.

Anyways, what exactly does it do and how does it work? Well to start its build on top of the code for eating by yourself, it’s not super complex the only new addition is that when your eat with someone (right now you can only eat with your aide) it adds a few extra switches for the flavor text to go along with the code that affects the NPC’s weight if they can gain weight.

So how do I use it? Well first you select the size of meal you want, this is dependent on how much food is in the kingdom and how large your stomach is, and yes, if the kingdom runs out of food you will no longer be able to eat. Right now there are four ‘meal’ sizes, small feast, feast, large feast, and all of the food in the kitchen. The small feast consumes 100 food from the kingdom and at max gluttony fills the player to 500 fullness. The feast consumes 1,000 food from the kingdom and at max gluttony fills the player to 1,000 fullness. The large feast consumes 5,000 food from the kingdom and at max gluttony fills the player to 5,000 fullness. And eating all of the food in the kitchen consumes 25,000 food from the kingdom and at max gluttony fills the player to 10,000 fullness.

Once you select the size of ‘meal’ you want and who you want to eat it with, the game does a bunch of code stuff. In this case we are going to assume that you wanted to eat with your aide, Charles. The code will run and determine what events will play, essentially just a random number system that will display the event with the corresponding number, not super complex. For May there will be a bit more complexity as she has weight stages, so the events might be minimized (there already were not very many events for Charles).

Anyways that is how the system works for now, it will probably break and I will have to remake it, but for now that is how it works.


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