Hey ya lewdies.
Continuing my mision to have the best skin in any realtime game - I got my hands on a "trial version" of Zbrush, and sculpted some definition onto the Naughty Sandbox base mesh. To make this definition more visible, I made her skin a little oily. Only her torso and legs have been sculpted at the moment, I'll show some hands and feet images once I'm further along.
You can see bone structure with the clavicle, ribcage, knees and hips, and musculature definition in the "back of the knee" (hamstrings / popliteal fossa) and back dimples. The base mesh is already high resolution, but adding sculpting definition increases the perceived resolution through the roof, and we can start achieving cinematic quality without the crazy high res meshes that CGI uses.
I'm going to follow this post up with some NSFW images to show her full body, and first closeup shots of uncensored p***sy, since I've been working on that a little bit. If you want to check em out and help me fund a personal Zbrush license, consider supporting Naughty Sandbox. Even at the $1 tier if you feel like projects in pre-release stage aren't worth a lot of your cash (which I agree with you on).
I'll probably post the NSFW images to my Twitter too, but if you check them out there you're basically stealing ;-;
P.S. Every screenshot I've posted and will post is running in real-time in UE4, in case anyone wonders about that. No pre-rendered stuff here.