π°οΈ VRChat Floating Point Precision Checker
Keep your VRChat worlds stable, smooth, and precision-safe.
This lightweight Unity Editor tool scans your scene for objects placed too far from world origin β a major cause of floating point precision issues in VRChat.
Typically:
β
Scan for Distant Objects
Quickly identify scene objects that exceed safe distance limits from (0, 0, 0) β the world origin.
π¨ Color-Coded Gizmos
Visualize object safety zones directly in the Scene view:
π Auto-Fix with One Click
Automatically move dangerously distant objects closer to origin while preserving layout integrity.
π Live Feedback
Instant visual feedback using Unity Gizmos to help maintain optimal object placement during world building.
In VRChat and other Unity-based VR experiences, objects far from the origin can cause:
This tool ensures a precision-safe foundation for immersive, professional-quality VR worlds.
VRChat Tools > Floating Point Precision Checker.really don't need TOS for this it's free to use on anything
π°οΈ VRChat Floating Point Precision Checker
Keep your VRChat worlds stable, smooth, and precision-safe.
This lightweight Unity Editor tool scans your scene for objects placed too far from world origin β a major cause of floating point precision issues in VRChat.
Typically:
Below 1,000 units from the origin is safe.
1,000β5,000 units may show slight jitter in high-precision actions (e.g. physics, small motions).
10,000+ units shows clear camera shaking and object jittering.
β
Scan for Distant Objects
Quickly identify scene objects that exceed safe distance limits from (0, 0, 0) β the world origin.
π¨ Color-Coded Gizmos
Visualize object safety zones directly in the Scene view:
π’ Safe: Under 1,000 units
π‘ Warning: Between 1,000β5,000 units
π΄ Dangerous: Beyond 5,000 units
π Auto-Fix with One Click
Automatically move dangerously distant objects closer to origin while preserving layout integrity.
π Live Feedback
Instant visual feedback using Unity Gizmos to help maintain optimal object placement during world building.
In VRChat and other Unity-based VR experiences, objects far from the origin can cause:
Glitchy or vibrating avatars
Physics inaccuracies
Poor visual fidelity
Audio desync and teleport issues
This tool ensures a precision-safe foundation for immersive, professional-quality VR worlds.
Unity Editor (compatible with versions 2019+)
VRChat SDK (optional but recommended for world creators)
Import the tool into your Unity project.
Open via VRChat Tools > Floating Point Precision Checker.
Hit Scan Scene to find unsafe objects.
Click Auto-Fix to realign them toward the origin.
Monitor real-time status with visual gizmos.
really don't need TOS for this it's free to use on anything
β FloatingPointPrecisionChecker V1 Features Include:
β Scans all active scene objects and checks their distance from the world origin.
β Highlights distant objects in red in the Scene view.
β Draws a Gizmo sphere around the origin at the user-defined warning distance.

β FloatingPointPrecisionChecker V2 Features Include:
enhanced Unity package is ready with:
β Scans all active scene objects and checks their distance from the world origin.
β Highlights distant objects in red in the Scene view.
β Draws a Gizmo sphere around the origin at the user-defined warning distance.
β Auto-Fix: Moves far objects closer to origin.
β Multiple thresholds: Green (<1,000), Yellow (1,000β5,000), Red (>5,000) gizmos.

