After ages struggling with diviners, I finally cracked them while brainstorming for Cobramode's Geometer's Guild mages; essentially the core identity I landed on was the idea of examining in-combat events with a random element to determine which actions will be most auspicious for them on their following turn, which I think conveys the right sort of energy without running into a lot of the pitfalls I associate with divination abilities (removing the role of the dice, hard-countering player choices, etc).
Isaac Minarik
2024-07-31 01:33:11 +0000 UTCAsherett
2024-07-23 20:16:30 +0000 UTCAsherett
2024-07-23 20:13:19 +0000 UTCSpeedyRogue0403
2024-07-04 17:49:07 +0000 UTC