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Update

Hey everyone,

Apologies for the delay, unfortunately life got in the way, however we do have an update today!
Last weekend, a big update went live.

We unfortunately were met with multiple roadblocks due to engine limits and trying to optimize the map for lower end systems. We have finally worked around this and gotten it to work, but a hiccup or two definitely occured halting the development.

Luckily, the update itself has been received well and is slowly pushing the map to its end.
This update, we focused on new weapons, polish, back-end code rewrites, new AI, implementing our final main quest and the base implementation on the most complicated gamemode we will have to offer.

More things were changed/added, however listing them all would make it a giant list and ruin some of the surpises we want the player to have.

The future of Machin[A] isn't too much more! Although we're not sure if a release will happen this year due to our lives, we are (nearly...) certain that within the next 5-6 months we'll be done.

We'll be working on the final bits and polish from here on out, which includes small easter eggs, the final boss, gamemodes, our HUD rework and still finalizing the weapon roster.

Thank you so much for the patience and sticking with us. Although the map is taking longer than anticipated, we are doing our best to release this map with no issues and all content already finalized.

We'll see you soon!

Update Update Update Update Update

Comments

Let’s gooooooo. Appreciate your guys hard work.

swiftythree


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