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Misadventures! - EXP poll



Ok guys, right now, there are 2 more polls left to be done, after this, to decide the final things we need before we can resume misadventures. The one of these 2 polls is this, and this comes will a little question i have for you.

As many of you know, the story will play as a small RPG like game. where the heroes will gain EXP (experience points) and then they will decide, with your help, where to invest them, and which abilities and/ or skills to level up first.

But here is the thing: as i have been making the guides, i have come up with a couple ideas over time to help with gaining EXP in a different, simpler way, than what I have first made. that still provides a good challenge to both obtain it, and how to contribute it.

So my question is this: which of the two EXP systems would you like to use for the story?

the choices are these:

1 - EXP POINTS.
With this system, every time you win a fight, or overcome some other challenges, or do training, etc you gain some EXP points, (ex, defeating a slime will give you 10 EXP, doing 100 pushups, gives you 20 EXP, etc.). Which at the end of the day, you can decide to spend these points to slowly level up your skills.


And this must be done for each skill individually. Now, this is the basic lvl up system i have made for my guides.

2 - MILESTONE POINTS:
Now, this is an alternative experience system I thought recently to include in my guides. Long story sort, instead of the vast amount of EXP points, you will gain an MILE shard that you can use instead to level up your skills. That system brings two changes:
- ONE, is that instead of 50 EXP to lvl up a skill, you will need 2 MILE shards, instead, Then for next lvl up will be 3, then 4, and so on all to max lvl 10. (yes you will need to do this ofcourse it time for every active and passive skills)
- TWO is that you no longer gain EXP as before. In order to obtain Mile shards, you will need to either defeat boss, be rare monster drop, or rewards from successful professions skills or training sessions.

So to sum it up, 1 EXP option can provide you with a great amount of EXP gain sources, but does have a lot more numbers to consider, while the other has less ways to obtain the EXP sources, but has far less math to deal with.

So what do you think? which on would you prefer?
Also if you have any questions, please dont hesitate to ask me, too, either here on the comments of this post, or if you feeling shy, you could always sent a DM.

(Poll ends at 20-5-2024, 9 am ECT)


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