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Tedd Video Game Opinions - 021 - HD

FASHION!

Commentary

If a settlement is concerned about raiders, and I walk up all dressed like a raider, the settlers should be all like "OH CARP A RAIDER", not "oh thank goodness it's the protagonist we could really use your help".

Or, you know, "you look like a dang clown. We'll wait for the next protagonist."

It's all very contextual.

Pirates Vs Ninjas

That's still a thing, right? Debates about pirates Vs ninjas? Yes? No?

You see, kids, back in the olden memes...

Tedd Video Game Opinions - 021 - HD

Comments

Some people like bandits. They buy stuff from them at half price.

Windscion

Well, Rachet and Clank are known for humor that doesn't work. Or thongs not working being the source of humor...

Crissa Kentavr

To be fair, in some places, as much as you might think you look like a bandit, you don't look like one to the locals.

Professor Harmless

GW2 has a few quests where you disguise yourself as an enemy faction in order to infiltrate them, either via illusion magic or just normal disguises. Conversely in the new Ratchet & Clank there's an armor set called "Robot Disguise Armor" that does absolutely nothing to dissuade robots from attacking you :(

Latency

Fallout: New Vegas had a pretty good disguise mechanic. Non-faction armor: People attack you or don't based on your rep with them. Faction armor: Automatically friendly with some factions, attacked by others. Certain NPCs could see through the disguise, including the assassin squads that factions sent if they were really pissed, meaning it didn't affect random encounter spawns. Early game, there was a decent chance your best suit of armor would be from an enemy you killed, which meant using it gave you drawbacks, but late-game, it was mostly a case of "I'll keep one spare set of Legion clothes on me, and one for each faction in my base, just in case". The Mercenaries game had disguises based on the vehicle you were driving. If you were on good terms with a faction, they'd give/sell you their vehicles, but if you're on good terms with them, you probably don't need a disguise. If they're an enemy, stealing one of their trucks or a civilian car could get you inside their base. Again, it was just enough added complexity to be interesting.

Viktor

I do find it funny that in "Super Mario Odyssey," Mario can run around in his boxer shorts and hardly anyone reacts. At most, someone will question his choice.

Stephen Gilberg

Yeah, there was another game that has a similar mechanic but I'm totally blanking on it. It was irritating to forget and then have to run away until you got free. That's actually kind of an issue with all of Ted's suggestions... unless you have the option to toggle the feature on the off at will all of them are likely to wear thin in a longer game.

AstroChaos

Yeah... Too busy letting their kids get slaughtered by one of their own 😔 Though in terms of raw power they do have a certain tactical advantage to be sure.

AstroChaos

Counterpoint : in many games it would be kinda tedious to have to keep several armor sets and remember to change between them every time you travel somewhere. Some games did have like one specific, usually powerful, armor that got you attacked on sight. Well, I'm pretty sure there were some although I have a hard time remembering any actual example right now... maybe Skyrim with the stormrage/empire armors? Anyway, while it definitely feels more immersive, it can also get boring fast if you keep trigerring random fights while travelling (I'm thinking random encounters and exploration). It would be even worse when using insta-travel to suddenly find yourself at the heart of a faction with everyone turning hostile right away and the game prevents you from insta-travelling back because you're in the middle of a fight. So, yeah, while it would feel more immersive, logical and theorically awesome, I guess it would just become tedious/impractical/frustrating after a short while. Plus, I guess most players would just go for some "neutral" armor set as soon as they find one powerful enough that they don't lose too much compared to faction-specific sets.

Rémy

I think a Jedi should care about necromancy.

Windscion

zombies

Otter Annason

Ninjas. Pirates. A Jedi cares not for these things. ^_^

Foradain

I once set up a complicated scenario in a game that had one of the players call a halt in the middle of the action. He wanted to ask a question: "Have I got this straight? We're fighting undead pirate spider ninjas?" "Yup," I told him.

Erin Halfelven at BigCloset

Pirates vs Ninjas? Simple choice... For I am ninja, he is ninja, she is ninja too

AstroChaos


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