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Who Is Ellen - 64 - HD

Rolling.

- At egscomics 

Commentary

And that's how the adventure ended.

(Just kidding, but imagine if I was serious.)

The next EGSNP will be next Tuesday due to Thanksgiving in the US.

Roll To Do Nothing

I don't think I need an excuse for the third panel beyond "it's a silly comic."

If I HAD to make an excuse for it, however, it would simply be that George had to roll to avoid getting hit. By that point, doing nothing wasn't actually an option for avoiding damage.

I'm not sure what sort of roll one would make in any particular game to avoid getting hit by three allies rolling uncontrollably down some stairs, but I'm assuming they'd need to roll high.

Who Is Ellen - 64 - HD

Comments

They are on the third floor... That'd be at least 2d10, maybe 3 depending on how big the rooms are. In 5e, at least.

Ethan Cobb

This is why D&D is innately a comedy game.

Crissa Kentavr

sre the garden gnomes also missing?

David Howe

At this point, two players have to roll new characters, but while nanase comes out oddly unhurt, she is even MORE paranoid about stairs. In all future encounters, she needs a successful roll against willpower or grabs the nearest fixed support and refuses to let go....

David Howe

Did they do it before Knights Of The Dinner Table?

Daryl Sawyer

So these are the glorious heroes? Set on an epic mission to rescue a chicken but can't even make it down the stairs safely?

Erinaceus

One more 1-roll and you can invoke the Something*Positive "Rocks fall; everybody dies" move.

kaitou

Nothing quite so frustrating as a unit that should go down in one or two moves, but takes five. I just comfort myself by observing the enemy frequently has the same problem.

Daryl Sawyer

What was funny in our group was that the DM's younger brother was legendary for dropping 20s on the first blow in a bows fight. I, on the other hand, was legendary for dropping 1s on my first strike in a boss fight. I just rolled with it, bringing the comedy.

Daryl Sawyer

In the mayor's house? If they were going down to the mayor's dungeon, maybe, but they're just going to the ground floor if I'm not mistaken. That said, I wouldn't be surprised at that happening at some point in this adventure.

Some Ed

Sarah isn't in this game, but Grace is, so I feel like we probably should see that before the game is over.

Some Ed

Did Nanase wait until everybody else was down the stairs before she fell? Or were they still on the stairs? It's possible that there wasn't actually an opportunity for the Wisdom save option. I'm pretty sure the option for summoning a demon to stop the person from falling into you doesn't actually exist - that spell would take too long to cast to be something one could do in reaction to something like that.

Some Ed

just maybe: their all being in a heap on the floor saves them from the scythe trap at the bottom of the stairs that would have otherwise sliced off some heads

Otter Annason

I kind of wish we were seeing the game characters as well as the players, as I'd love to see the pile of failure at the bottom of the stairs after all this. :)

M.

I've had a couple of those situations on my own. Eventually I did the only sensible thing, and threw the die I'd been using about 1000 times, and recorded the results. Turns out that that particular die had an over 15% probability of rolling 1s, and was overall quite egg shaped when measured with calipers... At that point I decided to order some untumbled, sharp edged GameScience dice... :D

jubs

If it was a session I'm in, it would be followed up by the GM rolling max falling damage. Which could easily kill the squishies.

Copper Hamster

The best part, is those stories of epic failure can become part of the legends of the group.

David Fenger

And then, there are the rules that Lancer uses in non-combat situations, where you-the-player get to make up your own handful of special skills (or use suggestions from the book) for your character. If you can convince the GM that one of those skills applies, then you roll that skill (d20 + skill modifier); otherwise, it's just a plain d20 roll without a fancy name. Typical results end up being (IIRC) "you fail and it costs you" for 1-9, "you succeed and it costs you" for 10-19, and "you succeed without cost" for 20 or higher. My current character would probably try to use her "get somewhere quickly" skill to get out of the way, but if it was someone important she was trying to impress, she might try to convince the GM to let her use her "charm people" skill to gracefully offer them a hand up as soon as they landed.

Brooks Moses

Depends on how they're avoiding getting hit. In Generic D&Dish, Jumping out of the way would likely be a dexterity skill check, while simply not standing at the bottom of the stairs when clumsy people are walking down them would likely be a wisdom check. Persuading a bystander to jump in front of them to stop them would be a charisma check, opposed by the either the bystander's wisdom or their intelligence. Not falling over when they roll into you would be a strength check, and not caring would be a constitution check. I feel like persuading reality to bend the laws of physics so that they don't roll into you should be a charisma check, but unless you're a bard, it's probably a wisdom or intelligence check for some reason. And I don't remember what skill one uses for summoning a demon to stop them.

Brooks Moses

And this is why I don't play dice games, sadly. I've just gotten very, very tired of rolling badly. (Including in Battle for Wesnoth, a computer game.)

Michael Chui

Every D&D group has had that one session when nobody could roll above a 4 on a d20. If you're lucky, the DM isn't rolling any higher.

Four 1’s in a row on a d20? Stats was always my weak point mathematically, but I think that’s a 1/160000 chance? 0.000625%? I’d say curse was more likely.

Taigan


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