Carry capacity
I mean, they SAY it exists for game balance, and maybe it does, but with some games, it's just a speed bump, y'know? I sorta liked it in Fallout 3 and NV, though. Gluing broken items together felt productive.
It's like a skirt, but also shorts! Which I'd heard of before, but only recently learned that they can have POCKETS.
This probably isn't super important to the plot, but I've wanted this moment ever since deciding to not draw Rhoda with a purse.
And now to answer the question everyone's wondering:
Diane is ordering for herself and Lucy, and Rhoda is ordering for herself and Catalina.
(Naturally, I don't know if anyone was actually wondering that, but it occurred to me that there was a possibility greater than zero that someone might assume Diane expected Rhoda to pay for everything for some reason.)
--
More comics at egscomics in partnership with Hiveworks
Dan Curtis
2024-05-30 17:46:02 +0000 UTCStephen Gilberg
2024-05-30 15:32:35 +0000 UTCOpus the Poet
2024-05-30 11:12:24 +0000 UTCThisguy
2024-05-30 08:18:15 +0000 UTC