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TOXICity 0.10.0 update 1

Here we are, and the group is on the road again, which doesn't lend itself to a lot of introspective moments, but it's necessary to move the story along. That means a lot of reacting to the world that they find as they try to cross campus and continue to the hospital. So, teaser screenshots for this month will probably give away some stuff, but hopefully nothing too spoiler-ish.

I once watched a documentary on the making of the movie Die Hard that proved to be an interesting insight into content creation. While the production crew and scriptwriters had an idea of what they wanted to do (it was loosely based on a book), they were still writing the script as they were shooting. This process included figuring out how to end the movie and re-writes based on budget limitations. Also, they had to re-shoot one scene because the ambulance that was later in the movie was nowhere to be found before.

What does this mean for TOXICity? We have an overarching plot line and we know where it ends, and we have several tent-pole scenes we want in the story, but there's definitely an element of Die Hard to this, where we're filling in holes as we reach that specific part of the build. A lot of the conversations are shaped by where the characters are at, emotionally, and what developments preceded that window into the story. This means that further along, you get some real character-driven moments where earlier developments shape their responses in a hopefully believable way.

Thanks for your interest and patronage,
-Kinderfeld

TOXICity 0.10.0 update 1 TOXICity 0.10.0 update 1 TOXICity 0.10.0 update 1

Comments

Kind of like laying the foundations and roof of the house first then figuring out everything underneath it along the way...

Wicks99

Really been enjoying the game so far! Looking forward the next chapter as always. 😊

necrotoaster94


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