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Progress Report/ Update

Checking in the let you guys know what's going on currently.


Since the beginning of the month I was focused mostly on the TOBF character, and finally managed to fix the bug with enemies being knocked off screen and never coming back 

(If you're curious, it was because they were being sent into state 0, which is the default "stand" state for normal characters, but since they're all helpers and no actual player exists, they'd get back up and stand there eternally with no way to get back to their own behavior)

I have Norimaro in as you probably noticed with a default doggy style anim, and now i'm wondering if I should continue one with implementing another default baomaru position (cowgirl or missionary) or doing something a little more different. While baomaru implementation means he'd have more to do vs the general populace of victim character's , I think most of us are pretty bored of those same 4 moves. I'm going to post a public and patron only poll to get a general feel for what people think before I go in further in that aspect.

Next I want to try to refine the zooming so if TOBF is against 2 enemies it averages the distance between them before zooming in order to keep everything visible. Failing that, i'll try to code in an invisible helper that can act as a camera controller. And finally I was toying with the idea of using super meter to spawn extra enemies to give more control as far as what is fielded. I'll let the character nomination poll run till next monday before I tally the votes on that, and start working on whoever the winner is.

Now that i'm done with finals, I'll hopefully have a bit more time to dev and not stress over my grades.


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