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Vaan & Alita from patreon
Vaan & Alita

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Let's go passthrough

Hello you guys,

I’m excited to share a mechanism for creating a fantastic passthrough solution for those of you with compatible headsets! This setup works perfectly for the Quest 3 and Quest 3S. As for the Quest 2, I’m not entirely sure since I don’t own one—if any of you test it, please share your results.

Here’s how to get your play area represented in VaM so that characters can move around, avoid obstacles, and interact seamlessly with your real-life environment:

Let's go passthrough

Comments

You can do Cost Management with Voxta by getting an account at OpenRouter.ai - there's a list of 260 different models there, and you can set up OpenRouter multiple times so you can use different models (costing different amounts) based on what you need it for. For instance, you can use an expensive, but excellent model for Summarization (OpenAI GPT 4o - $2.50 per million tokens) since that happens infrequently, and then use a cheaper model for Text Generation (Llama-3.1-70b-instruct - $0.12 per million tokens).

TomahawkJackson

Oh, now I've read that you've already tried that. Well, the credits are actually a value thst translates to tokens used by LLMs. Each model costs differently. They can also be used for speach generation so it's difficult to say that they will last for said amount of time. They top the balance every month so if you run out of them you either need to buy a higher tier or wait.

vaan20

Oh, that's not a question to me. Can you please post on Voxta discord on the help channel. You'll get and answer quickly.

vaan20

Question: I'm very interested in your, and Voxta's content/potential. I have a 2080Ti card, which runs VAM fine, and other local AIs, but I think it would struggle with Voxta and VAM. That being said, how do Voxta cloud credits work? What does '1500', or '5000' get someone? Time on server? Words processed? Both? How long do these credits last? I wanted to ask this question on Voxta's patreon, but in order to post questions, you need to upgrade to a paid tier. I've been following your posts for a few months, and I must say, you do amazing work. TIA for your help.

LivFreOrDie

Thanks

Clayfacer

Amazing 😛

Stalker

Having a comprehensive tutorial is essential to achieve what I'm striving at. The plugin should simple and understandable for everybody.

vaan20

Thanks Vaan20, I'm sure the criteria you used to make the updated tutorial will be excellent to see the potential and practical application of alm/bundles in action.

Rolo

I'm looking at my ALM 101 tutorial script and I'm actually missing one thing in the implementation to say that I've managed to achieve the CORE functionality. I don't want to describe the basics if there will be one more way of defining actions in the scene that would be using states rather than routing. The same way that is used in scenarios. So then you'll be able to define a huge set of actions and don't link them at all and still have a functional scene. They will be called Global Action and you won't be able to route them but you'll be able to control them using flags.

vaan20

I did not forget. It's very important for me to make this as several users asked for something similar!

vaan20

Excellent update, friend Vaan20! Please don't forget to make a tutorial from scratch to understand and see the potential of ALM / BUNDLES in action. Thank you very much.

Rolo

Thanks again for your efforts with this project - it’s amazing! I recommend disabling the thumb stick moment and player height adjustment before creating your scene. This will prevent you having to re align every time. And yes, make sure to use the wireframe option in the Chroma Keyifier plug in during setup. (Looks like you’re in the Matrix - it’s pretty cool!)

Linchpin636


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