Update Build Alpha v. 0.1.24
Added 2023-04-04 06:12:35 +0000 UTCHello hello everyone,
And welcome back to Targa Florio!
How are you all doing? Hope everyone is in good health! Don't forget to stretch, do some workout and drink enough water! :D
First of all, I'm aware that some of us got virus warning issue with the last update files. I promise you I didn't put anything strange inside them! XD
I'm really sorry for this. I've checked the files and they came out clean on my pc. The one thing that came to mind is that we now have a LUA script that control the staggered start countdown. Not that I suspect the script itself, but perhaps the existence of the script itself that triggered the warning. so this time, I included a version without the staggered start mode as an alternative. If you had virus warning, please try downloading this version and see if it solve the problem or not.
As for the update, We got the building models in Collesano done. Next would be the textures and rendering the ambient occlusion (not the VAO patch).
When the textures and ao work on collesano is done, it means all the main models of the track is finished. "all" that's left is improving and enhancing. adding details, etc.
Originally, that is.
But we now have LIDAR and photogrammetry that we didn't have back when this project started.
The next plan after Collesano is done, I will be focusing on updating the track based on LIDAR and photogrammetry. But of course regular updates will still continue. We've thought of a way to update the track without destroying the current one, so don't worry lol.
And even though there will be some parts that will be remodeled, it's not like we're starting from scratch.
I'm actually looking forward to work on the next phase lol. The building models took quite a while since most of them are unique models based of photos that we have. I guess it's around 1200 buildings or something lol.
Another update for this version is the traffic for the track day mode. the u-turn for the ai traffic has been moved to near collesano, so we no longer will see congestion at floriopolis XD.
It turns out that I'm no good driving in traffic. in one lap, I had 4 head on collision with incoming cars :/ thanks to those slow ai I just couldn't help myself to overtake!
Anyway, here is the update build v.0.1.24
and the one without staggered start layout
here is the traffic data files to use with the traffic planner tools
Another 'issue' with traffic right now is that there are no 70s car pack around at the moment. So it is kinda off to have modern cars strolling around.
So Beni is currently working on targa florio 70s carpack!




He will be releasing the pack separately and I will post the link here when it's ready so please look forward to it! :D
Well that's it for this time's update. Next update, we will have collesano in colors :D
Stay safe, stay healthy, and thank you always for your support!
Cheers!
Abulzz
Comments
You can extract the rar file to the AC content/tracks folder, and it will replace surfaces.ini files with the customized ones for traffic. But this is for the traffic planner mode. I personally would recommend the track day mode since we can pick what cars we want as traffic. and it's already working without having to setup extra files.
Abulzz
2023-04-16 10:58:16 +0000 UTCHi everyone! I am getting this track because of GP laps as well. I am a late to the game I guess, I just watched the video last night and said to myself, "I gotta have this map!" This is by far the best map of this track EVER! Thanks so much or all the time and effort that went into the building of this work of art, and Thank you, to everyone else that assisted in the work as well.
Darren Hilton
2023-04-12 18:57:47 +0000 UTCNo worries and thanks for all the info!
Nicola Togni
2023-04-10 15:09:00 +0000 UTCSorry, I only just saw you question. I use the first method, I tried the traffic planner but didn't like the results although you can get a lot more traffic cars for less CPU. Make sure you have New AI Behaviour settings at default except the 'Behaviour Variation' set to Never and 'Get back to the race after going to the pits' ticked Also set damage, fuel use and tyre use to 0 whenever using traffic.
VR Sim Racer
2023-04-10 09:30:51 +0000 UTCJust in case anyone hasn't seen it, I released the first car of the traffic pack today: https://www.racedepartment.com/downloads/traffic-pack-70s-italy.59531/ So this is for the AI traffic, drop the car in to your 'cars' folder, use the Track Day layout, pick this and/or other cars as opponents, make sure you have that AI flood setting in the CSP settings/new AI behavior set to 'active' and then it should work. If there are any more questions I'm in Italy for a week, so I might not be able to help, but I hope people can figure it out!
Ben Cal
2023-04-08 21:32:59 +0000 UTCGreat work. Where do i put traffic data?
Stipe Kalajzic
2023-04-08 13:48:39 +0000 UTCComing from GPlaps on Yt. Thank you Abulzz for this (so far) amazing Track... Targa Florio was the only reason I bought rFactor 2 and now in AC thanks to your dedicated work on this Project... Kudos...
Thomas Jakowatz
2023-04-08 10:27:45 +0000 UTCOh and also I just can´t wait for an amazing matching traffic pack! I didn´t use the traffic planner at the moment because of the lack of matching vintage traffic cars. I only let normal vintage mod cars run around the track with AI at the moment but a real dedicated traffic pack would be absolutely amazing for all vintage tracks!
Roluks
2023-04-06 21:55:02 +0000 UTCThanks man, this is the mod I always look forward too the most! I´m really anticipating all the stuff you´re going to put in like the new Lidar Data!
Roluks
2023-04-06 21:53:32 +0000 UTCi think next step may be the addition of 3d trees ?
MEVLÜT KOÇ
2023-04-05 15:09:56 +0000 UTCThanks for this update! Looking forward to the 70s car pack! Are you planning to integrate 3d trees into the track at some point in the future? Or would it completely kill the performance on a track of that size?
Ztirom Winter
2023-04-05 00:55:12 +0000 UTCGreat update as per usual mo chara! Am I the only one who read about the 70s car pack and did a Bender (futurama) "I'm going to make my own Car pack, with 70s cars and hookers" hahah!
Grace Dylan
2023-04-04 22:18:33 +0000 UTCThank you so much for the reply! Just saw your video and your traffic is sooo smooth! Sorry for the dumb question, but I'm new to all this: did you select 10 opponents in Content Manager (choosing the traffic cars from the pack you downloaded) or did you open the "Object inspector" and add traffic with the "traffic planner"? Just to be sure I'm doing the same... I added a few cars as opponents (two 500s and two Alfas) and is doing ok, but they're way to slow at corners, and always breaking way to hard, so it's a pain when you have to follow them if you can't pass... Thanks for your help and sorry to bother you!
Nicola Togni
2023-04-04 22:09:27 +0000 UTCYay for a 70s traffic pack!
VR Sim Racer
2023-04-04 19:09:56 +0000 UTCHey Abulzz! I am loving this track! I started subscribing to your page right when you did 0.1. Keep up the great work!
Todd Feeney
2023-04-04 16:36:24 +0000 UTCWhat does staggered layout mean?
Wanderkroete
2023-04-04 11:44:05 +0000 UTCThank you so much for your effort in creating this masterpiece.
Wanderkroete
2023-04-04 11:40:27 +0000 UTCI use the CSP AI Flood with Track Day mode and around 10 cars. In the latest CSP I have all New AI Behaviour settings at default except the 'Behaviour Variation' set to Never and 'Get back to the race after going to the pits' ticked. It's what I had here :- https://youtu.be/wm_DXwox3f4 This is using a Traffic Pack where all the cars only have 54bhp and I run them at 100% Strength but if you use regular cars you will have to play around with the Strength setting.
VR Sim Racer
2023-04-04 09:37:32 +0000 UTCWoop woop!! Thanks!!
Michael Griffiths
2023-04-04 07:12:50 +0000 UTCI love ambitious projects driven by passion like this one. Keep calm and carry on.
Vegard K. Bakken
2023-04-04 07:07:00 +0000 UTCThanks for the update! New patreon here, thanks to GPLaps like Richard. Love the track and this amazing project! One question, since I'm new to CSP for Assetto too: what is a good setup for the traffic in Track Day mode? They're not too slow on the straights, but very slow on the corners, so much that sometimes they're teleported away... Anyway, thanks again for the great work, the new '70s package looks great!
Nicola Togni
2023-04-04 06:58:59 +0000 UTCOh I just can’t wait to try this! I’ve been a supporter for almost 2.5 years and I still get excited each time there’s an update and the track is ALWAYS better somehow! I was so mad at myself the other day for running out of fuel at campofelice on my flying lap, I can’t wait to try this update with a little more fuel this time!
Alex Yurevitch
2023-04-04 06:58:09 +0000 UTCcan't wait to see and feel the difference the LIDAR/photogrammetry brings!
Joshua T.
2023-04-04 06:48:12 +0000 UTCOh shoot, just joined this after watching GPLaps vid and a new update appeared. Excited to get this working!
Richard R.
2023-04-04 06:18:22 +0000 UTC