Update Build v.0.2.03
Added 2023-12-16 05:19:30 +0000 UTCHello helloo Everyone,
and welcome back to Targa Florio!
How are you guys doing? Anyone started counting the day to the start of the new F1 season? XD
Somehow, we're already at the last month of 2023. Time sure flies isn't it. I hope this year has been good to you.
Have the Holidays started yet? Here in my country, we don't really have end of year holidays lol. Only on the 24th and 25th, then on 1st of January. So we're still working even on 31st of December. Can you Imagine all the worker's mindset on that day at the office hahaha.
Today, we have a small update for the track.
I couldn't apologize enough for the irregular updates lately. We are currently preparing for an overhaul for the entire track, so most of the work goes into that preparation.
The Update this time includes some experimental 2D trees that will be used in the new version later. Because we will have a new terrain model based on Lidar. And that model has much more details compared to the one that we have right now. And unfortunately because of that, if we simply migrate the trees, some of them will float or sink into the ground.

These 2D trees will replace the 3D trees instances that are faraway at the distance.
Now that we know instanced 3D trees have a limit, we need to plan the budget carefully and prioritize on the environment around the main road.
And also for this update, we switched the default config back to the original 2D trees, with another set of optional files if you want to use the 3D trees. I think this is more convenient and proper.
Another thing that were added was the Rosalia Church in Campofelice. And it has a working clock that shows the in game time. Props to Beni for figuring it out, as I am such a dummy when it comes to scripts lol

Also, some new buildings, particularly on the long straight. There were buildings every 1km along the railway that serves as control and maintenance stations.


Here is the Targa Florio v.0.2.03
and here is the 3D tree optional files
Speaking of LIDAR-based terrain, we are using the 5m resolution as the base, and 1m resolution for the area that are near the road. Even between the 2 lidar models, the difference in the details was quite amazing.

and so the 5m terrain with terrain texture need to be conformed to the 1m res terrain (white model)
What is also amazing is the polycount lol. We definitely can't use them as it is. Not unless we want to drive with 30 frames per minutes hahaha.
So the plan is to decimate the vertices, bake the normal map from the high res and project it to the lower res terrain. We will also need a LOD model for terrain around the road as well.
What we aim to achieve is basically something that are close to the DIRT Rally or WRC games environment. The details around the road are mind blowing when you look at the model. It made me want to cry XD
Of course it's a different game engines, so there will be limitations. But we'll see if we can find the limit to how far we can go. After all, as a racing drivers, finding limits comes as natural for us, no? :D
On that note, Assetto Corsa will be out next year. Probably the close beta first. We have no idea what will change in terms of track modding. Will it support instances, secondary UV channel, or even auto tesselation. We just have to wait, see, and adapt.
Anyway, that's it for today's update and progress report.
I hope you guys have a good holidays with families, friends, and your beloved sim rig!
Thank you always for your support. And enjoy the last month of the year!
Stay safe, stay healthy, drink a lot of water and don't forget to workout!
Best of Regards,
Abulzz
Comments
looks great, except for the "rubbered in" part of the road that seems to be visually bugged out (creates the same effect as when falling into the "void")
Inf2
2024-05-07 15:54:42 +0000 UTCThe track is great but the pit area is an absolute disaster. The AI cars get cooked and don't come back out on track. Could you fix that? thanks
Alberto González
2024-03-21 03:40:10 +0000 UTCLooks awesome, great work! Looking forward for that photogrammetry stuff!!
ToFuto
2024-03-15 05:59:59 +0000 UTCCiao Abulzz, unfortunately AI still doesn't work in practice layout. It would be great if they stopped for a sec at the start line, so that a real targa-like start could be feasible. If not that, just working AI that reaches the start line would be awesome. Right now they struggle to reach it as they try to cross guardrails and get stuck, but they have no issues once the start line is crossed
Alessandro Cesaroni
2024-01-20 18:27:48 +0000 UTCThis is just insanely good. Especially with the 2d trees which to me are much more pleasant in VR.
Lukas Paur
2024-01-14 19:38:26 +0000 UTCessendo io di Cerda= Targa Florio, credo che sarebbe più ottimo se il tracciato fosse più chiaro e soleggiato in certi punti è un pò scuro.comunque ottima devo dire che è molto reale e lo dice u8no del posto
Michele Pirrone
2024-01-14 10:09:45 +0000 UTCI am enjoying myself very much with this map. Excellent in all respects.
beefsquasher2000
2024-01-04 14:46:19 +0000 UTCHello and happy holidays! Just found your map after looking for an alternative to SimTraxx's version of Targa Florio, and this map plays really nicely so far and has lots of potential to be something great. It feels a lot more empty but the scenery that is there is nice, and unlike the SimTraxx version the AI on this map races wonderfully - in my 20 minutes of testing only one AI car had a teleport to pit worthy accident at a turn near the start. Great work and I hope you continue developing the map more and more; it's already superior to the SimTraxx version where the AI crashes into walls and trackside objects a lot, especially in the first stage area of the full circuit. There's one game ending bug for me though that caused me to stop playing for now. About 16 and a half minutes into racing the full circuit, I slid off the road onto a hill that had no collision, and fell through the world ending my race. Here are some screenshots of what happened and the area of the map it happened in: https://imgur.com/a/FYx3rtj Please fix the area and make sure all surfaces have collision. I realize your map is in its early stages of development, and I'd love to see it be completed and am happy to support you as long as I can. Thanks a lot <3
Dergo32
2023-12-25 06:05:30 +0000 UTCAMS2 is quite basic and with less content. It's still a work in progress. That said, it's great that the creator of this map provides the option to install 3D trees; IMO for me it makes the map look better and more immersive when there's 3D trees and 3D people. I hope they continue to do so and give us the option.
Dergo32
2023-12-25 05:52:37 +0000 UTCJust downloaded v0.2.03, and so far it's working perfectly, it's looking good, and it's a wonderful course - one of the best, maybe THE best of all time. Thank you very much for all the work you've already done, and all the work you will continue to do. I love it, and I'm happy to support it. It's the new crown-jewel in my growing collection of proper road courses. Excellent, thanks.
Michael Lorenson
2023-12-20 19:47:07 +0000 UTCJust tried in VR for first time since update. Not as noticeable and stops when the mountains are in the distance. In the notes for the update it says "The Update this time includes some experimental 2D trees that will be used in the new version later." Maybe these are the experimental trees
Tony Bew
2023-12-20 19:15:43 +0000 UTCI'm seeing this and have tried changing the Adaptive Clip Plane settings but it's still happening. Looks like LOD flicker.
Ross Boylan
2023-12-20 11:26:24 +0000 UTCBravo! Great work!!! Thousand Thanks!
Axel Linther
2023-12-18 22:14:41 +0000 UTCAMS2 has 2D trees and nobody complains.
Stipe Kalajzic
2023-12-17 12:17:56 +0000 UTCNo real Christmas-New Year holidays here neither - my colleagues took all of them 😁 But promise I'll Christmas party myself round the clock 🎅 Just to add; 3D trees *kn5 file works excellent in VR here, no flaws whatsoever. Had a VR lap yesterday with my Quest2 + 5700X + RX 6800 XT Special Edition in high settings, Q2 VR attached to GFX' USB-C 3.2 port, using OpenXR & OpenComposite to limit overhead tasks, latest payable x4fab CSP, latest SOL, Quest 2 res maxed out, high AC vid settings, every CM vao patch, etc. With this setup it works p-h-e-n-o-m-e-n-a-l VR driving/racing TCL's Porsche 904/6 on v.2.0.3 Santa has already been here 🎅 Thx! ❤️
stenovitz
2023-12-17 10:49:53 +0000 UTCgreat job but disapointed with the reverse layout, AI are not moving at all ! maybe I do something wrong ?
Chastria
2023-12-16 13:10:12 +0000 UTCI'm not counting the days to the next F1 season but to your Lidar Targa Florio build :-) Buone feste Abulzz !
Taurim
2023-12-16 12:00:36 +0000 UTCBuone feste Abulzz and thanks for the update!
Lorenzo
2023-12-16 11:44:05 +0000 UTCLots of flickering especially amongst the trees high up on the big mountainside? I am running Triples so it is more noticeable with the wider view. Not as noticeable on single monitor.
Tony Bew
2023-12-16 07:08:23 +0000 UTCGood holiday to you and special thanks!
No Grip Simracing Team - italian simracing community
2023-12-16 07:03:32 +0000 UTC