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August 2025 end of the month

I’ve been preparing for the upcoming public developer build test, and from now on let’s call it the Prototype Test, which will be released on September 21

Now it’s time for the end-of-month update!

August 2025 Progress Summary

Added new map : Harbor, Warehouse, Training Ground, LifeWearu (Outfits store)
Improved and add night time for existing map : Abandoned Garage

Gameplay update!

Luna Has Gone is a turn-based RPG with limited resources and an elemental-based system

There’s not much to show yet, but here’s how Misha reacts in battle. (The Damaged sprite shown here is an early draft from the beginning of development)

Misha's has 3 seperate sprite during battle: Idle, Action and Damage

  • The Idle pose is the base sprite, which changes depending on the skill used. For example, when idle, Misha simply stands still. But if she uses "Flanking" her sprite changes to a running pose, and if she uses "Stay in Cover" it changes to a cover pose. This is just an idea I’d like to implement in the game

  • The Action pose is the second sprite that follows after Idle, changing based on the skill. For example, when using “Flanking,” Misha’s sprite shows her running while shooting. With “Stay in Cover,” the sprite shows her firing from behind cover

  • The Damaged sprite appears after enemies fire at Misha. Like the Action pose, it changes depending on the skill being used

  • Switching weapons also changes Misha’s sprites

  • Arinya’s skills will function as Ultimate skills

I’m planning to add cut-ins for these skills: S.T.I.M.M., Energy Drink, Armor Plate, and Grenade. Arinya’s skill will have cut-ins more like an Ultimate skill instead

Next month, I’ll show how the torn outfit system, lust, desire and restrained mechanics work, but you can check them out some of it early on Discord before the update

August 2025 end of the month

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