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Yeah... the first test with the animations inside the game's engine didn't go all that well...


The first try 


...And the second one wasn't a lot better! but the third one finally did the trick! 

  So, after finishing the game's map last week, I started working on the game itself today. As I mentioned before, the first thing to do was to test how the animations behave inside the game’s engine, and how to interact with them. But to my surprise I couldn’t even import the damn animation to the Engine! 

After a lot of digging I found out that the version of Gamemaker I was working on only supported animations done on Spine version 2.27 or below, and guess what, the version I use to make the animation is Spine 3.45! and to make things worse, I found out that I could not import that animation to an older version of Spine!

 Just when I was getting use to the idea of losing all the animation/ bones/ meshes/ etc, I decided to check if my version of Gamemaker was up to date, and it was, but the thing is, the Steam version of Gamemaker is always behind on the updates, so after downloading the program directly on their site, voila, I could use Spine 3.45 without any problems (so far)! So lesson learned my friends, never buy animation programs via third parties ¬¬  (sorry for the rambling) Now for the new animations! To properly test them in game maker I will need to have a few different instances to cycle through, so these are the ones I have in mind:

- Idle (just breathing and looking around).

- Client arriving and penetrating.

- Slow speed penetration.

- Normal speed penetration (done).

- Fast speed penetration.

- Client leaving.

- 3 more animations using dildos, bondage toys and other specific game events.

 I will start work on these tomorrow, but I really have no idea how much time I will need to do them all, I'm guessing 2 or 3 weeks maybe. With these animations I will have a good idea of how the two programs work together before starting work on the rest of the artwork ^^

Cheers and thanks for the support my friends! 

Yeah... the first test with the animations inside the game's engine didn't go all that well...

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