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February 27, 2017 Update

Updated the UI for the hair.  It has all the options currently available including color, elasticity, waviness, etc.  The "Shape" page took a bit of time as it's all generated by the scripts.  I had quite a bit of trouble wrapping my head around Unity's RectTransform settings availalbe through scripting.  The RectTransform is what controls the size and location of UI objects.  It's not very straightforward.

I don't expect to add more options to the hair shapes at this point, but if I do need to, I won't have to rework the interface.

Next I need to get the body manipulation sorted out and get the saving to work with the new hair.  I want to be able to save out files for the hair, body and face individually so that people can share their creations.  That's also how I plan on implementing the presets.

Once I can save the parts out, I'd like to release a build with just the character creation.  Then people can play with it and save their character's appearance before I actually go through and integrate all this work with the overall game.



February 27, 2017 Update

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