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Dev Diary, November 19th, 2021

Not much to report this week, just jumping in to tell you that work is progressing fine on all fronts.

I was a bit worried about the scene I was going to do this week and rightly so, as the rendering engine for Daz studio which I pose and render in, isn't really capable of producing the lighting I wanted, and in the end I went through two days of trial and error before I got something I was happy with.

But I'm about 1/3 through that scene now, and happy about the way it turned out in the end. That also means I can see the light at the end of the tunnel and it seems I will be able to reach my release date goal.

This weeks numbers are at 1,122 story renders, and 8,278 animated frames. Looking at what I have left to do, then this will be the biggest single update for the game yet.

Next week will probably be less rendering than normal, as I need to fully catch up on the Renpy stuff in order to make the release date video, but it shouldn't be too long before I can give you a date.

Finally, have a nice weekend, and stay safe out there. And thank you very much for the support.

// Drifty

Comments

Thanks for the update. Can't wait!

Ragin Cajun


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