Naturalis v1.2.1 (50.var) & Naturalis v1.3-alpha4 (55.var)
Added 2023-12-20 15:04:52 +0000 UTCPatching things up and other small changes.
Naturalis 1.2 is essentially a release you can fall back on in case there are issues with the v1.3 alpha or if you want to use the version that will become free sooner. V1.2 will become free when v1.3 is complete (which is still quite a way's away). Generally though I think v1.3 is definitely worth using even as an alpha! Also, to be clear, all of the fixes in v1.2.1 are also present in v1.3-alpha4 (some of those were already released previously).
v1.2.1
Release notes: https://hub.virtamate.com/resources/naturalis.33647/update/57413/
v1.3-alpha4
Rotation Inertia
Rotation inertia now scales with breast size. For small to medium breasts the default value in Naturalis is close to its normal value in VAM, so there's not really a noticeable difference there. However, with very large breasts, the increased rotation inertia slightly dampens the joint's rotation and makes it resist movement due to short-lived forces (e.g. a quick slap/push or chest movement in an animation). Like all of the other parameters, it's calibrated based on my subjective perception of what looks the most realistic.
For glutes, I couldn't really find any value in increasing the rotation inertia. Instead, I just put it to the minimum value, it's unaffected by glute size/mass. I think the core idea here is that the glutes don't hang off of the hip but are structurally part of it, so the glutes shouldn't behave too much like they're hinged on the glute joint.
Fixes
- Fixed error when plugin was disabled and another scene was loaded where the person had different atom scale
- Morphing is no longer paused when moving a detached person root control while Freeze Physics While Grabbing is enabled
- Fixed issue where parameters that don't actually require calibration would set calibration to pending when adjusting the offset (introduced in v1.3-alpha1)
Comments
Work in progress... The current plan is to make the plugin completely atom scale independent in the sense that atom scale does not have any effect. That's really the only way to make tiny fairy-sized models and massive giantesses to have boob physics that are like that of a normal size human despite having unrealistic proportions. That's probably what you'd want for models like that, not physics that would be realistic for a model of unrealistic proportions. Of course, a lot of models will just have a small adjustment to atom scale, and the plugin needs to support those too. I will play around with how it looks if the plugin is entirely atom scale independent and atom scale is e.g. 0.900 or 1.100 - if it doesn't look ideal, then there needs to be some scaling of physics/morphing around values close to 1, and that will then transition to fully atom scale independent behavior when deviating further from atom scale 1.
everlaster
2023-12-26 23:04:49 +0000 UTCThank you so much for all this work! Do you have an update on atom scale support?
Garnet Rose
2023-12-26 21:25:56 +0000 UTCyessir
Drzoidberg
2023-12-23 21:36:14 +0000 UTC🤓
DelusionOverdosed
2023-12-21 15:54:29 +0000 UTC