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Naturalis v1.3.0 (64.var) - out of beta

Optimize memory on calibration done

The calibration cache implementation uses a lot of memory (hundreds of MB), most likely due to file reads and writes, even though the files themselves are very small. This memory would normally be freed up at some point automatically (by the C# runtime's garbage collector), but since that optimization causes an annoying hiccup (a 1 frame freeze for a fraction of a second), the plugin now triggers the optimization at the end of the calibration. The setting is on by default.

It's mainly useful when using calibration caching which I assume most people will be using. However, even with caching disabled, it could help reduce the frequency of those hiccups when playing scenes, given that there are many other potential sources that can build up memory use (other plugins, UI navigation, loading looks etc.).

Fixes

-everlaster

Comments

Whoops, had var package version 63 in the title. Oh well.

everlaster


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