Development status
Added 2024-03-02 15:09:45 +0000 UTCHi, just a quick update on what I'm working on and what's coming up.
UXPlus
First off, I've added a new module to UXPlus which enables auto-saving the user default session plugin preset. The auto save triggers when you navigate away from the Session Plugins tab or close the UI. More details on that when I release the UXPlus v1.0 beta, which should be pretty soon.
I'm also thinking about always showing the current trigger action Atom, Receiver and Receiver Target information in the right click menu when a recognized element is clicked on, I think it would be good to kind of get a preview of what the trigger is that will be created/copied/navigated to.
Default Scene Manager
I will also be releasing a new session plugin called Default Scene Manager (previously referred to as UserDefaultScene), started work on it yesterday and it's almost done. It allows you to select a scene file to use as a default scene that loads when VAM starts, along with creating additional scene load actions that can be triggered using Acidbubbles's Keybindings.
Naturalis
The plan for Naturalis v1.4 is coming along, but I'm probably not going to have a precise list of features for v1.4. It's difficult to formulate such an exact plan, and it's also not really necessary. What I can divulge at this point:
(1) PussyMagic! It will initially have soft physics support, same features as are available for soft physics in TittyMagic and BootyMagic.
(2) I've been looking into creating a new joint driven morph module, similar to JointCorrectEE but built from the ground up with advanced features and custom morphs support. I'm relatively sure this will be a new module/script in Naturalis, it's just a lot easier to be able to use the existing code instead of porting it to a separate plugin, and it's a good way to get a foot in the door of "full body features", and I have a feeling I'm eventually going to need tight integration between this and other systems in Naturalis. The details of this module and what will be possible with it are not yet very clear, but at a minimum it'll allow any morph to be configured to adjust with any joint in the body based on any min/max angle and morph value range.
The work towards ensuring the overall Naturalis plugin can support these additional scripts is already done.
(3) An issue with BootyMagic is that the morphing is highly dependent on pose and hip/thigh joint physics which are not things that the plugin itself can control. This has been a problem to the degree where some users disable BootyMagic or set the morph multiplier to 0 because it doesn't look good on their model. The morph angle offsets in BootyMagic's Morphs tab were implemented to allow the user to adapt the morphing to the pose and prevent an ugly looking base shape, but it would be better if it worked automatically. I'm not sure how to solve this issue but I'm going to look into it and try to figure something out. Partly, the issue is exacerbated by the quality of the glute morphs themselves, which brings us to...
(4) Improve current morphs and add custom morphs support. The morphing system will be overhauled and it will support any custom morphs to be configured for adjustment by BootyMagic and TittyMagic. It will no longer be a closed / hard coded system where everyone has to necessarily use the same morphs and in the same way. However, that customization will be a somewhat advanced feature, I don't expect everyone to be using custom morphs. But that closed system has to go, it should benefit everyone to have complete unrestricted ability to customize the morphing. Separately from that, the default morphs will also be improved. I've talked about this a lot in the past, so I'm not repeating those previous posts here, but it's time to stop talking about it and start doing it :)
-everlaster
Comments
I'm very excited to see "PussyMagic"; I did not think such a thing would exist, but here is Everlaster making things possible, haha. Excited!
Jyubei
2024-03-03 00:20:09 +0000 UTCAs others have stated, pussy magic sounds super interesting!
mutatta
2024-03-02 22:53:19 +0000 UTC