Naturalis v1.4-alpha3 (76.var)
Added 2024-04-26 11:54:19 +0000 UTCA small patch and technical update, no new features.
Fixed issue where the simulation of gravity that the plugin runs during calibration did not stop at the end of calibration until you navigated into the plugin UI and out again, or manually clicked "Stop" in the gravity controls panel (introduced in v1.4-alpha2)
At the end of calibration, the plugin now restores the use of gravity on each joint in the body to the value it was in before calibration began (i.e. true or false), instead of just forcing all joints to use gravity. A low impact issue. In theory this could have interfered with some other plugins that modify body physics.
The plugin source files are now combined into a single file during packaging. That file is still loaded by adding the Naturalis.cslist, so there's no difference on the user's end. But it gets rid of the src folder, only the Naturalis.cslist file is now shown in the file browser, and the var's file size is slightly smaller. It will most likely be reduced further with new compressed morph files in future v1.4 versions.
I'm working on the new morphing system, it's not far along yet. I hope to have an early WIP to show you pretty soon though.
I did some investigating on the performance impact of the plugin, as it was reported that the current free version can reduce frame rate noticeably even when local distortion physics is disabled. Meanwhile the legacy TittyMagic plugin as well as Naturalis v1.0's TittyMagic.cslist have barely any impact on frame rate. I didn't yet figure out the reason, and it'd be great to find out if it can be fixed.
P.S. very happy to see an influx of new and returning patrons! The number of subs is at an all time high. Thanks for the support!
-everlaster
Comments
essential plugin to me, I never run without it :)
Arty Gumption
2024-04-26 20:16:38 +0000 UTCThank you for your hard work! You deserve all the patrons, here's to even more subs ;)
babul
2024-04-26 16:09:29 +0000 UTC