Blenderizing of all the characters used in the handful of scenes left for episode 2.
Again, everthing you see here was drawn in Blender with the grease pencil. All characters are scale down to the exact inch of their bio's, and character palettes are all self-contained. So much streamlining of work, and no more having six Adobe apps open and crashing at once. I can't go on enough about how much easier and organized everything is going to be, let alone how much cooler the characters and their shading layers are going to look!
I'm still tweaking some things for the seamless transition over to Blender, but either way, this has seriously been the most important week of my life as an animator. Not joking. I'll go into detail later, but to sum it up: Blender is awesome, it's free, it does --everything-- I've ever wanted to do in an animation program.
Katy Frick
2020-07-11 14:15:50 +0000 UTCJoanie Rich
2020-04-28 20:15:03 +0000 UTCMatthew Gafford
2020-04-16 21:31:56 +0000 UTCMyshu
2020-04-16 18:04:06 +0000 UTCClayRoars
2020-04-15 17:19:43 +0000 UTCMatthew nicholson
2020-04-15 15:55:30 +0000 UTCSkye Crawford
2020-04-15 15:52:19 +0000 UTCReccaWolf
2020-04-15 13:33:20 +0000 UTCRocknrollame207
2020-04-15 11:36:03 +0000 UTCL Oakes
2020-04-15 11:21:54 +0000 UTCRJ Pulido
2020-04-15 11:15:31 +0000 UTC