24hr Early Access - Clockwork Games and Time Loops
Added 2019-10-02 16:00:00 +0000 UTCHello! This video is about games that work on clockwork schedules - often with Groundhog Day-style time loops. Let's talk about the unique advantages of such games, and start a conversation about how other games could benefit from a similar approach.
Comments
Does this have spoilers for Outer Wilds?
Parachuting Turtle
2019-10-04 13:59:35 +0000 UTCWhy wouldn't they? :0 I think they absolutely would count! AC in particular is foremost in my mind as a non-rewinding clockwork game with a unique take on the clockwork design.
Jun Manjoume
2019-10-03 00:07:36 +0000 UTCI'm not entirely sure if you'd classify it as a clockwork game specifically, but one such game that emphasizes timed quests that you can miss (without involving timeloops) is Pathologic 2. And really, the potential of missing quests and not being 'perfect' is a large intended part of the experience. As a doctor trying to cure a plague you also need to keep track of your own needs, and between that and getting around the town, you quite often miss events and story beats, even main story beats. The narrative design is quite genius though, in that you can miss a large variety of events but the story is crafted in such a way as to not be confusing even with missing elements. In the end, it results in a stressful and bleak, yet also ultimately rewarding, experience.
ArcticMetal
2019-10-02 17:18:45 +0000 UTCSo I guess life simulations like Animal Crossing don't count in your definition of clockwork games?
2019-10-02 16:58:34 +0000 UTCDefinitely on purpose haha. As a spin on the 'groundhog day' thing he's talking about then. :)
Jun Manjoume
2019-10-02 16:19:05 +0000 UTCany reason you have an intro at the start of the video and one at 5 minutes in or is that just an editing fluke?
Pieter Pauwels
2019-10-02 16:08:06 +0000 UTC