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24 hour preview - Developing Part 3

Hey folks!

So I just finished up my new instalment of Developing. This time, I try to turn my prototype into a proper game... only to get completely stumped by genres. Puzzle... or platformer? You can watch an early version here.

Hope you dig it! Speak soon

Mark

24 hour preview - Developing Part 3

Comments

I'm reminded of the game Fez. At first it seems like a platformer, even with some tricky sections, but that's only half the game. The other half is Myst-like environmental puzzles, that you can easily overlook while focusing on the platforming.

relgukxilef

Yeah, there's lots of ways to fix it - but, ultimately, if I'm having to make up contrivances just to push it to being a platformer, I should probably listen to the game as it's clearly telling me to make it a puzzler!

Game Maker's Toolkit

What if the magnet was an electromagnet with a small battery attached. It would slowly lose its power when not held by the player. When the player is holding it the battery would recharge. That would give a narrative reason why the magnet would be able to change polarity and sometimes not stick to metals.

gamingjanitor


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