Point and click adventures get a bad wrap. Their loopy logic puzzles often come under fire for being incomprehensible and unfair. So lets look at how adventures can employ more responsible design - to stop you racing towards GameFAQs.
A.k.a.: let's talk about how brilliant Day of the Tentacle is for 10 minutes. (Including some potential puzzle spoilers, if you haven't played it).
Mark Conforti
2015-08-13 15:34:02 +0000 UTC