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Game Maker's Toolkit - Why Jonathan Blow's Puzzles Aren't Just Puzzles

For Jonathan Blow, a puzzle is never just a puzzle - it's a communication from the designer to the player about the game's universe. In this episode, I share the philosophy and design process of the brains behind Braid and The Witness.

Game Maker's Toolkit - Why Jonathan Blow's Puzzles Aren't Just Puzzles

Comments

Really enjoyed this one Mark. One of your best yet!

Matt Hauke


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