Had to do it! Lots to talk about in Breath of the Wild (from climbing to adaptive soundtracks to immersive sim design to wayfinding to whatever, it's full of stuff I have praised on GMTK), but decided to focus on the open world design, and how it avoids the usual tropes seen in lots of other games.
Video will go live to the world in a few hours.
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Since my last paid-for post, I did the following Patreon blogs:
Design deep dive - weapon durability in Breath of the Wild
Game Maker's Playlist - February 2017
GameClub - Psychonauts Wrap-up
Ari Biantes
2017-03-22 05:30:01 +0000 UTCGame Maker's Toolkit
2017-03-21 05:53:16 +0000 UTCGame Maker's Toolkit
2017-03-20 22:51:28 +0000 UTCconzeit
2017-03-20 22:50:25 +0000 UTCRich Stoehr
2017-03-20 22:48:59 +0000 UTCKerry Palmer
2017-03-20 22:16:06 +0000 UTCMathew Dyason
2017-03-20 21:51:01 +0000 UTCJeremy Williams
2017-03-20 20:31:25 +0000 UTCJosh Foreman
2017-03-20 18:17:02 +0000 UTCGame Maker's Toolkit
2017-03-20 15:58:57 +0000 UTCJulian Sterling
2017-03-20 15:56:05 +0000 UTCDan Root
2017-03-20 15:54:40 +0000 UTCGame Maker's Toolkit
2017-03-20 15:00:17 +0000 UTCGame Maker's Toolkit
2017-03-20 14:59:39 +0000 UTCZach Stasz
2017-03-20 14:27:09 +0000 UTCDragonnox
2017-03-20 14:26:49 +0000 UTCGame Maker's Toolkit
2017-03-20 14:22:29 +0000 UTCFelipe Lins
2017-03-20 14:21:07 +0000 UTCGame Maker's Toolkit
2017-03-20 14:13:18 +0000 UTCDragonnox
2017-03-20 14:05:16 +0000 UTC