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Sanctuary Developer Q&A with nine2

Inside the Mind of Sanctuary’s Lead Dev: nine2 Talks AI, Release Plans, and RTS Innovations

Our latest Sanctuary: Shattered Sun interview dives deep into AI, game design, and the future of large-scale RTS. I sat down with Mike “nine2” to discuss some of the most burning questions from the community, including when the game will release, what features to expect, and how modders will be able to shape the game.

What do you think about AI-generated missions? Do you like the idea of an RTS that can create dynamic campaign scenarios based on your playstyle, or do you prefer handcrafted missions with a set narrative?

How important is modding support to you in an RTS? Would access to full AI scripting and unit creation tools make Sanctuary a must-play for you?

What kind of commander customisation would you like to see? Would you prefer subtle stat boosts, visual upgrades, or fully customisable abilities that impact gameplay?

How do you feel about large-scale weather effects in strategy games? Would mechanics like evaporating oceans add depth, or do you prefer traditional RTS maps with static terrain?

What’s the most important factor for you when deciding to back an RTS on Kickstarter? Do you look at gameplay mechanics, developer transparency, past experience, or something else entirely?

Sanctuary Developer Q&A with nine2

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