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Devlog 2/28/25 part 1

Here's a quick look at the street race mechanic. It's still in its very early stages, but everything is working. There's a minimap in the bottom right to show the entire race track, your opponent now follows the track, and going off-track for too long will result in losing the race. There's still plenty of room for improvement. If you have any ideas to make the street race more exciting, I’d love to hear them.

Devlog 2/28/25 part 1

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