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Devblog #4

Hey, Wizards!
Shady Character One here!

It is time for another dev blog entry. There will be no game update this week, because we moved to a bi-weekly update schedule, but I will use this opportunity to tell what you can expect in the update next Monday.

News on the Coding and Writing Side:

I both did and did not conform to the plan I set for myself last week. I did write two events, but both of those were random ones. Though I did also rework one of the new Aisling event per Shady Two's suggestion, so that kinda counts, no? But in any case, if I will manage to do two girl events this week, I will still get to the required total. But getting to start writing Ciara's events turned out a bit more difficult than I expected. Some girl's just don't want to be written it seems. I had the same issue with Lily too, but she turned out great so far. So, I hope Ciara will be the same in the end.

I also made some more optimizations to the code. I have no idea if those milliseconds saved parsing will ever be noticeable, but I hope this will all be worth it in the end.

On the Art Side:

Shady Two was fighting with Aisling's eyes all this time. Aisling's face was most possibly the most redrawn thing in the game so far, by far. Even setting her full-artwork aside, which was its own can of worms. But the struggle seem to have come to an end. So along with some more backgrounds and hopefully some more full artworks, there will be a bunch of new facial expressions for Aisling coming with the next update. Here's a sneak peek of that.

They look great if you ask me!

So, I guess that's it for this week's development,
See ya!


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