v3
One of the terminal's GUI was invisible in the South Lab
Fixed gender swap in Freeplay after first dream
v2
- Typos
- Missing legs sprite on pose 7 size 1
- Venus softlock at the Woods
Content
New area within the Lab, new puzzles.
Harlequins are back.
Story
New conversations added to the pool
Yuri x 2, Rin x 3 ~550 lines of dialogue.
More lore across the lab in memos, reports and emails. These function as a hint system, similar to Woods' Journal.
Notable fixes and changes
Fixed cat crash. Hopefully permanently this time.
Reduced cat movement range, to prevent it from moving into doors.
Squidrabbit shouldn't affect genitalia in the real world now.
Unwidow won't affect genitalia in the real world.
Changed a few flags at the Beach Episode. This won't affect anything immediately, but in the future you might be missing flags if you keep using an old save.
Fixed GUI being off by 1 cell when storing items into fridge or storage cupboard.
Fixed text log showing up above Esc menu.
Sludge nightmare now correctly sets flags that PC is female, when manually triggered from the Dream Home.
Saving when you had only 10 Stamina (save costs 10) at night now properly saves the game. Saving in this case reduces stamina to 1.
Journal Entry Page 8 was not displaying full text.
Intro hologram is now purple. Still poor visibility probably.
Weather conversation with Kari to trigger "It's a Beach Episode" now tells you it should be sunny to initiate it.
It's a Beach Episode now needs the Dream Home unlocked before you can trigger it.
Removed "About" dialogue for Rin in Mansion/Lab since it's redundant now.
Quality 4 option at the stove was changing stats before cooking.
You can move without changing the pose now. Too many people refused to controls and thought it's a bug.
I don't track typos, but there has been a lot. I appreciate the help, though it saves time if you post them on discord only.
Link
https://mega.nz/folder/s6Q0HAZJ#bYvvHB6-0_p8fYUp4uUbIg
Rant
Sorry it's taken this long. I had to focus on my actual job for a bit, with the management breathing down my neck.
Also, haven't done a full test run yet to see if anything else got broken in the process. But I've tested the lab to completion.
The lab narrative elements (emails, reports etc) were a real pain to implement and took up most of the effort this time. I'm just not cut out for this type of content.
Nevertheless, this was necessary as they function as a hint system, similar to the Journal Logs in the other areas. With this the lab is done gamepaly wise.
There's an obvious huge inaccessible room in the center, but that's for the story. The final puzzle is somewhat difficult. Currently it just gives you a placeholder item and cohesion. In the future, unlocking this will make the reconstruction machine from the intro accessible in the Dream Home, but that's still a lot of work.
I did the usual preliminary story run and tested all lab content. Hopefully nothing else got broken.
No Kari follow-up yet. I'm considering how best to initiate her story.
Speaking of which, I've already started working on a Kari's content.
It's a long term goal and will likely take a few month, so expect smaller updates in between.
I figured having an ending, specifically one of Kari's, will satisfy the most people. It will have everything in it.
It's also an important milestone to reach since it will re-contextualize the plot and why some game mechanics are the way they are.
mutatiio
2025-09-02 01:22:01 +0000 UTC시원 신
2025-08-31 14:07:33 +0000 UTC