I'd like to talk about Queen's Loyalty development.
I didn't want to talk about it because I thought it wasn't a very enjoyable story,
but I think there are some misunderstandings about development, so I'm telling you.
We're putting all our efforts into Queen's Loyalty development.
However, we're not putting all our members into it.
To put it simply, it's because the types of work that remain are different.
In our case,
putting two people into the work of one programmer didn't double the speed,
and we couldn't put the animator's hands to work on 3D modeling.
So we prioritized the members needed for Queen's Loyalty development,
and the other members were developing another project, Wolf Mate.
We also needed to prepare for the case where Queen's Loyalty development would take a long time,
and it was a choice that considered development efficiency important.
We also want to show you Queen's Loyalty as soon as possible, so
it would have been great if the development speed had been faster by putting all the people involved, but it didn't work that way.
I'm sorry that I couldn't progress the project quickly due to my shortcomings.
We will try harder.
Thank you for always being with us.
-Ch Sbreeze.999
2025-05-17 02:59:02 +0000 UTCksy4130
2025-05-16 01:14:19 +0000 UTCMorbius
2025-05-15 22:39:42 +0000 UTC