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comm WIP - blitz 1st sculpt pass

first round of sculpting on canvaskat's 3D commission!

next pass is going to be surface details which will be texture/normals based, like toonish fluff patches and his patches of scales. well. atm i'm trying to decide if it's worth it to sculpt it onto this mesh with higher-frequency voxels, or after retopologizing sculpting it in with multires instead... We Shall See

EDIT: i updated it with a corrected version of my first pass since the client had a few notes on things to fix with the shapes. the 3 pics at the end of the photoset reflect the adjustments!

comm WIP - blitz 1st sculpt pass comm WIP - blitz 1st sculpt pass comm WIP - blitz 1st sculpt pass comm WIP - blitz 1st sculpt pass comm WIP - blitz 1st sculpt pass comm WIP - blitz 1st sculpt pass comm WIP - blitz 1st sculpt pass comm WIP - blitz 1st sculpt pass comm WIP - blitz 1st sculpt pass comm WIP - blitz 1st sculpt pass

Comments

Wooowww, it looks so amazing! The anatomy you do is so amazing, I wish to be able to create such clean, smooth lines like that one day! I'm so excited to see how this ends up looking in the end!

Moco13


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