first round of sculpting on canvaskat's 3D commission!
next pass is going to be surface details which will be texture/normals based, like toonish fluff patches and his patches of scales. well. atm i'm trying to decide if it's worth it to sculpt it onto this mesh with higher-frequency voxels, or after retopologizing sculpting it in with multires instead... We Shall See
EDIT: i updated it with a corrected version of my first pass since the client had a few notes on things to fix with the shapes. the 3 pics at the end of the photoset reflect the adjustments!
Moco13
2020-11-12 00:54:06 +0000 UTC