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Skeletons, frog temple, and shroom anims

Skeletons! I'll come back and do a polish pass on the textures once I start doing variants on these. But for now I'm calling the textures close enough to get in game. I was also able to get the rig and weights done, which went surprisingly quickly on this. So skeletons are ready for animations!

Frog temple progress! I started dropping in art assets on top of the blockout. With each new dungeon I'm trying to plan better and build up a new set of environment pieces that should streamline things moving forward. Nothing too fancy to see just yet as I'm only using the really large building blocks right now but it's moving in the right direction.

And femshroom animations! Sorry about the wireframe static screenshot I didn't want to have to hide the post behind a paywall just for one image. But this is the last of her basic animation cycles. I'll try to get her animations in and ready for the next build. But just to manage expectations she probably won't have any scene animations and this will just be walking around, running, basic attack, and falling down when defeated.

I still need to make the jump in Unreal Engine versions at some point. There's new local fog volumes that seem much cheaper than the ones I'm using. There's also more support for those 2.5d fluid effects that I was messing with on one of the imp animations. The downside is I'm in 5.2 still and the latest is 5.5. Also part of my save system is built on Rama's save system... which looks like hasn't updated beyond 5.4... hmm. But I'll figure something out. Maybe I'll poke through 5.4 and see if that has the fluid and fog updates.

Skeletons, frog temple, and shroom anims Skeletons, frog temple, and shroom anims Skeletons, frog temple, and shroom anims Skeletons, frog temple, and shroom anims

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