I've been working on detailing up this corner of Redtree next to the dive bar. Trying to give it almost a back alley feel. It'll be the cheapest place for drinks in Redtree when it's finished. I still need to go back and do some proper textures and tweak some colors to make things pop.
And skeleton animations! Sorry about the gif compression I'm trying out a new program that I was hoping would be faster and easier but getting mixed results so far. But yeah, skeletons are coming along. I almost have the idle ready animation done and then I'll need an attack, and a death animation to finish off the base functionality.
I've also been writing and scripting some more stuff and fitting different systems together. Nothing to show just yet until I get it working and see if it's something that I want to use. It always feels strange talking about the prototype stage of things for Feign. I don't want to over promise or hype things up too much because then if I get something in game and it doesn't fit or feel right in context then I'll end up cutting it. And also showing screenshots of blueprints or dialogue trees isn't super exciting. But I do have more stuff brewing in the background and hopefully it'll fill out the game feel + loop.
slaen
2025-06-03 22:35:18 +0000 UTCAkeul
2025-05-28 21:47:16 +0000 UTC