I ended up taking things a little easy this week. Just kind of stressed and unfocused. I ended up doing stuff that I didn't need to be "on" for. So I made a door :) This is for the monastery content and will be used for the interior hallways.
Then I also did a whole lot of bits and pieces. Dialogues can now be fired off by regular actors. Before they had to have an associated character but I wanted things like the altar in the monastery to trigger dialogue scenes.
I worked on the animations for doors opening and closing. Just a few little timeline tweaks to give it some more weight.
Made some better roofing tile pieces that aren't quite so linear as the previous ones.
Messed around with noise volumes and reverb settings. There's still so much about working with sounds I need to learn but I'm making progress.
And some rambling thoughts...
What a week. So sometimes that creative juice isn't there. You push down on the gas pedal and there's no pickup. Usually, for me, this happens from stress or being over worked. Like I just can't clear my head enough to let my mind wander and find that creative space where things just flow. What I've learned over the years is that forcing it, trying to power through, just makes it worse. It adds to the frustration and stress. Why can't I focus? Why can't I be creative?
This is also a major failing in every studio I've ever worked at. The expectation is that you're always able to sit and focus, sculpt, paint, write, design, whatever, all day. Every day. Over and over again. Regardless of what is happening in the world or in your life. And I don't think anything actually works like that?
But yeah. Just an off week. I'll start easing back into things this week and try to build back some momentum. Needed to catch my breath for a bit. Hope everyone's doing alright out there.
slaen
2025-07-15 23:03:18 +0000 UTCOscar Wilde
2025-07-07 20:05:02 +0000 UTC