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MegaBlueBall

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MegaBlueBall posts

New Version: MKM 0.7.3 - bugfix_2

MegaBlueBall post New Version: MKM 0.7.3 - bugfix_2 from patreon

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-> 2024-11-28 21:11:57 +0000 UTC View Post

The antagonist revealed: Livith

MegaBlueBall post The antagonist revealed: Livith from patreon

Hi there!

I'm pleased to reveal the main baddie and, eventually, final boss of the game: Livith the demoness.

She will be a recurring obstacle to Maya, from the very start of the game and right up to the final boss fight. At that point, this baddie might even get a new form, maybe a giantess version or some oth...

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Lust is in!

MegaBlueBall post Lust is in! from patreon

Hi there! Another milestone has been reached!

The lust mechanic will add quite a few interesting twists to the gameplay. At its simplest, it is a value that goes from 0 to 100 and can be tracked in the main pause menu. The higher this value is, the more effects it will have on our heroine that will range from changes t...

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New Version: MKM 0.7.2

MegaBlueBall post New Version: MKM 0.7.2 from patreon

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-> 2024-10-30 15:04:26 +0000 UTC View Post

Upcoming: The Vagrant Monk

MegaBlueBall post Upcoming: The Vagrant Monk from patreon

Hello again!

Any resemblance to mythical figures is purely coincidental.

This enemy will come bundled in the next version, to be released at the end of this month, and he will have a total of 3 new ero animations. Of particular note, a new foot fetish scene, which is a tag that fell behind the others in terms of...

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New Buffs and Debuffs!

MegaBlueBall post New Buffs and Debuffs! from patreon

Hello again!

Good news: the "Add More Items" milestone has been completed! New consumables, weapons and accessories have been added into the game!

I had to create new icons in the UI to display which temporary effects are currently active/affecting Maya. The green or red framing behind each icon denotes if the e...

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MKM: roadmap until version 1.0

MegaBlueBall post MKM: roadmap until version 1.0 from patreon

it's been a long time coming folks, but we're in the endgame now!

In this post, I will inform everyone about the remaining steps necessary for the completion of project Mystic Knight Maya. These steps will be developed in more or less the order displayed in the image above. No particular dates are set because those are...

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New Version: MKM 0.7.1

MegaBlueBall post New Version: MKM 0.7.1 from patreon

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-> 2024-08-31 00:02:12 +0000 UTC View Post

Creatures are coming!

MegaBlueBall post Creatures are coming! from patreon

Hello everyone!

Work on the new items and accessories has gone well!

In this upcoming version, there will be a good variety of fun new items for you to try out. Since I did good progress there, I decided to pause the development on that front to switch my focus into adding new enemies and therefore new ero scen...

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Preview: powerful and fun new items!

MegaBlueBall post Preview: powerful and fun new items! from patreon

Hello everyone!

This past month I've been working exclusively on the new accessories.

The inventory screen has been updated (2nd image in the previews); up until now, that left side with the belt slots was only for show, but now players can move the cursor there, allowing for more practical and efficient item m...

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New Version: MKM 0.7

MegaBlueBall post New Version: MKM 0.7 from patreon

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-> 2024-07-01 01:05:09 +0000 UTC View Post

Shop Interface is done!

MegaBlueBall post Shop Interface is done! from patreon

Hello there!

The shop feature is now fully functional. Took a bit more time than I had anticipated, mostly because at first I tried to create a completely different interface, but then I decided to be more practical and use the existing interface for Maya's inventory, since that is more intuitive to use.

Now I n...

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New Version! MKM 0.6.8a

MegaBlueBall post New Version! MKM 0.6.8a from patreon

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-> 2024-05-31 15:49:36 +0000 UTC View Post

Quality of Life in the scene selector

MegaBlueBall post Quality of Life in the scene selector from patreon

Hey there!

I've added two more helpful information inside the gallery menu:

1) The main fetish tag related to the currently selected scene
2) An indicator that says if that scene has a special "bad ending"

Since I implemented the fetish override feature in the recent update (seen there on the right han...

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New Version: MKM 0.6.7

MegaBlueBall post New Version: MKM 0.6.7 from patreon

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-> 2024-04-29 18:34:53 +0000 UTC View Post

Mrs. Gobinson

MegaBlueBall post Mrs. Gobinson from patreon

A thick, fun-sized momma goblin has been sighted in the monster city! She is an experienced domme who knows exactly how to best discipline Maya.

What kind of exquisite punishments she has in store for our poor heroine?

The next update will be coming at the end of this month, and if you'll remember, I was g...

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[FAN BOX #1] Post your ideas for ero anims here!

MegaBlueBall post [FAN BOX #1] Post your ideas for ero anims here! from patreon

How to participate:

1) Post a comment here with your idea of an alternative scene for a pre-existing character.
2) Help to boost other ideas that you enjoy by giving them a like or even a reply.

I will read and consider all of the comments, and then pick from one of them to implement into the game. I might pi...

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Cooking up new alternative scenes

MegaBlueBall post Cooking up new alternative scenes from patreon

I wonder who's that with Maya, and what kink are they playing?

[Comments are unavailable in short preview posts, so as to better organize all of the suggestions and ideas by collecting them all under the bigger main posts.]

٩(^◡^)۶ Thank you and have a great day!

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New feature: Allow/Block specific animations

MegaBlueBall post New feature: Allow/Block specific animations from patreon

Hello again!

This feature has been suggested a decent amount of times, so I went ahead and added it into the game! As you can see in the preview images, when you go to the gallery menu it is now possible to override the usual fetish toggles on a per enemy/scene basis.

It works like this: there are three override...

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Enhancing two animations! [short preview]

MegaBlueBall post Enhancing two animations! [short preview] from patreon

I've added 2 new internal-views to the vore scenes of the Catgirl and Blaze plant. The catgirl one has a unique stylistic depiction!

[Comments are unavailable in short posts, as it can be difficult to keep track of all the great suggestions and ideas that you all share, so I prefer to funnel comments to the bigger posts...

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New Version! MKM 0.6.6

MegaBlueBall post New Version! MKM 0.6.6 from patreon

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-> 2024-03-29 19:46:58 +0000 UTC View Post

Reworking the "struggle" mechanic

MegaBlueBall post Reworking the "struggle" mechanic from patreon

Certainly it is among the oldest of gameplay mechanics, both in normal and adult games: mash buttons to make something happen.

Specifically regarding adult games, it usually goes that once the main character is in a pinch, a meter will show up (it is being drained by the minute) and you must mash down those directional...

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Gameplay Element: Enemy Essence

MegaBlueBall post Gameplay Element: Enemy Essence from patreon

Hello everyone!

Now, when Maya defeats an enemy, there is a 25% chance that they will drop the so called "Enemy Essence". This will replace the current "Quartz" placeholder, becoming the proper currency of the game.

There will be 3 ways in which to acquire essence:

1) Defeated enemies drop essence based o...

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Catgirl lewds

MegaBlueBall post Catgirl lewds from patreon

Enhancing the catgirl scenes.

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Fivesome Close-up

MegaBlueBall post Fivesome Close-up from patreon

Enhancing the gobbs scene.

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New Version! MKM 0.6.5

MegaBlueBall post New Version! MKM 0.6.5 from patreon

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-> 2024-02-29 17:46:22 +0000 UTC View Post

Maya Red and the Four Goblins

MegaBlueBall post Maya Red and the Four Goblins from patreon

Magic Mirror on the wall, who has the fairest crimson hair of all?

The combo scene for the green pests is completed. Up to 4 can join in on the fun; the rest will stand around watching and waiting for their turn. For now I'll just leave you with this little teaser: the initial loop of the full gang.

I hadn't tou...

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More Animation Teasers: Goblin and Catgirl

MegaBlueBall post More Animation Teasers: Goblin and Catgirl from patreon

The people has spoken!

[THIS SPACE RESERVED FOR MEME ABOUT VOTING, DEMOCRACY AND STUFF]

The catgirl will get 2 ero scenes: 1 unbirth and 1 lesbian. The goblin will get 1 group/combo scene. You can see a little teaser of the initial grab animation. The sex animation itself will be in a completely different positi...

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Catgirls and Goblins are coming!

MegaBlueBall post Catgirls and Goblins are coming! from patreon

Hello again!

Coincidence or not, the 2 new enemy types have a green motif.

The goblins' ero scene is very likely to be a "combo" one. Much like the animation for the lizardmen, other goblins will be able to join up, and since they are small, I'm considering having an up to 4 or 5 group scene on top of dear Maya...

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Magical Girl Maya

MegaBlueBall post Magical Girl Maya from patreon

Hello everyone!

I've just completed the cloth swapping/removal feature. In the pause menu, on the left, you can now choose one of the layers of clothing, and Maya will change into that. Each layer will actually have different benefits and drawbacks during gameplay.

This means that Maya can now get naked at will,...

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